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  2. JumpStart Adventures 3rd Grade: Mystery Mountain - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_3rd...

    JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...

  3. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in January 1998, and The ClueFinders 4th Grade Adventures was released in July. The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ...

  4. The ClueFinders 3rd Grade Adventures: The Mystery of Mathra

    en.wikipedia.org/wiki/The_ClueFinders_3rd_Grade...

    The game is the first in the series and depicts the first meeting of the ClueFinders and LapTrap [broken anchor], who goes on to appear in all the other ClueFinders games. The game ends with LapTrap being given to the ClueFinders and, in this respect, The Mystery of Mathra can be seen as an origin story for the rest of the series.

  5. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    The Learning Company (TLC) was an American educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California.The company produced a grade-based line of learning software, edutainment games, and productivity tools.

  6. ABCya - Wikipedia

    en.wikipedia.org/wiki/ABCya

    ABCya.com, L.L.C. (also stylized as ABCya!) is an American website that provides educational games and activities for school-aged children. The games on the website are organized into grade levels from pre-kindergarten to Sixth grade, as well as into subject categories such as letters, numbers, and holidays.

  7. Madeline (video game series) - Wikipedia

    en.wikipedia.org/wiki/Madeline_(video_game_series)

    A major goal of the series was to improve creativity, reading, math, critical thinking and problem solving, and foreign-language abilities for preschool children to third or fourth grade. [19] The growth in development of educational computer software was thought to reflect the desire of parents to begin teaching their children at younger ages.

  8. Category:Children's educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's...

    These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.

  9. Educational games in the Sonic the Hedgehog series - Wikipedia

    en.wikipedia.org/wiki/Educational_games_in_the...

    Tails and the Music Maker was the second Sonic game to be released for the Sega Pico. It features Tails and is designed to teach children ages three to seven about making music. [21] Tails and the Music Maker uses the same picture book form that Gameworld uses. [22]

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