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  2. Emergent curriculum - Wikipedia

    en.wikipedia.org/wiki/Emergent_curriculum

    Keeping track of interest paths that develop in the classroom can help teachers demonstrate the process of learning, revise and reflect on it and develop future directions (Stacey, 2009). Each learning or interest centre in the classroom usually has its own plan, as well as activities facilitated by the teacher (Stacey, 2011).

  3. Learning centers in American elementary schools - Wikipedia

    en.wikipedia.org/wiki/Learning_centers_in...

    There are eight basic learning centers in an early childhood/elementary classroom, according to the Stephen F. Austin State University Charter School program, each structured to expand the students’ experiences in a variety of meaningful and effective ways. Each center is constructed to encompass numerous objectives, including state and ...

  4. Lesson plan - Wikipedia

    en.wikipedia.org/wiki/Lesson_plan

    Whole-class—the teacher lectures to the class as a whole and has the class collectively participate in classroom discussions. Small groups—students work on assignments in groups of three or four. Workshops—students perform various tasks simultaneously. Workshop activities must be tailored to the lesson plan.

  5. Mastery learning - Wikipedia

    en.wikipedia.org/wiki/Mastery_learning

    The motivation for mastery learning comes from trying to reduce achievement gaps for students in average school classrooms. During the 1960s John B. Carroll and Benjamin S. Bloom pointed out that, if students are normally distributed with respect to aptitude for a subject and if they are provided uniform instruction (in terms of quality and learning time), then achievement level at completion ...

  6. Teaching method - Wikipedia

    en.wikipedia.org/wiki/Teaching_method

    Classroom Action Research is a method of finding out what works best in your own classroom so that you can improve student learning. We know a great deal about good teaching in general (e.g. McKeachie, 1999; Chickering and Gamson, 1987; Weimer, 1996), but every teaching situation is unique in terms of content, level, student skills, and ...

  7. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    The Good Behavior Game (GBG) is a "classroom-level approach to behavior management" [26] that was originally used in 1969 by Barrish, Saunders, and Wolf. The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain amount of undesired ...

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