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In this game, the player has the power to design, build, and race their own dream car. They can choose their car from the Saleen S7 to the Lotus Concept Vehicle M220 to the Callaway C12; customize their own vehicle in the Steve Saleen Styling Studio; and race down the environments in London, Paris, Monaco, Los Angeles, Munich, Rome, and Turin. [2]
Battle Grand Prix [a] is a 1992 Formula One racing video game developed by KID. One or two players can pit themselves in three Grand Prix races. Each of the different team cars have different color schemes. The courses vary from blacktop to concrete, and rain is also included and is implemented in the game.
Super R.C. Pro-Am is a racing video game that is similar to its predecessor, R.C. Pro-Am, for the NES.In the game, players race remote control cars on a series of tracks. It can be played solo, with two-players via the Game Link Cable, or with three or four players via the Four Player Adapt
In contrast, GamePro gave the game a rave review, applauding the strong options, car customization, effective controls, detailed graphics, the use of the car radio to keep the player updated about the tires and fuel, and particularly the ability to create custom race tracks, saying this "adds a creative dimension that's rare in the world of ...
2, simultaneous Two-player maze game where the players try to catch each other. Gran Trak 10: 1974: 1 A black and white driving game where the player races around a track for points. Gran Trak 20: 1974: 2, simultaneous A black and white racing game. Players drive cars around a track for points. Gravitar: 1982: 2, alternating
The main game features nine levels, each with two race tracks; one cross-country and one circuit. The game is set in a post-apocalyptic world in which the sport of choice is a violent auto race called "Battle Cars." The player can select from three vehicles at the start of the game in a variety of colors, to be played for the duration of the game.
The car can be upgraded throughout the game via the shop section. The player is given a price, but also a number of options of things to say to the salesman and with the right combination, the price will drop. The NES version was released exclusively in America in 1991 by Electro Brain. It was followed by Super Cars II in 1991.
The game is essentially an upgrade from Titus's previous entry in the Crazy Cars franchise, Crazy Cars III. [1] It adds a two-player mode, a few more options, and a jazz fusion soundtrack. It also changes the scoring system and gives the player a possibility to save progress every 5 races (instead after Division Challenge only).
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