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In a programming language, an evaluation strategy is a set of rules for evaluating expressions. [1] The term is often used to refer to the more specific notion of a parameter-passing strategy [2] that defines the kind of value that is passed to the function for each parameter (the binding strategy) [3] and whether to evaluate the parameters of a function call, and if so in what order (the ...
In programming language theory, lazy evaluation, or call-by-need, [1] is an evaluation strategy which delays the evaluation of an expression until its value is needed (non-strict evaluation) and which also avoids repeated evaluations (by the use of sharing). [2] [3] The benefits of lazy evaluation include:
The specification for pass-by-reference or pass-by-value would be made in the function declaration and/or definition. Parameters appear in procedure definitions; arguments appear in procedure calls. In the function definition f(x) = x*x the variable x is a parameter; in the function call f(2) the value 2 is the argument of the function. Loosely ...
For example, in the expression (f(x)-1)/(f(x)+1), the function f cannot be called only once with its value used two times since the two calls may return different results. Moreover, in the few languages which define the order of evaluation of the division operator's operands, the value of x must be fetched again before the second call, since ...
Several other languages use inc(x) and dec(x) functions. The increment operator increases, and the decrement operator decreases, the value of its operand by 1. The operand must have an arithmetic or pointer data type, and must refer to a modifiable data object. Pointers values are increased (or decreased) by an amount that makes them point to ...
In computer science, an expression is a syntactic entity in a programming language that may be evaluated to determine its value. [1] It is a combination of one or more constants, variables, functions, and operators that the programming language interprets (according to its particular rules of precedence and of association) and computes to produce ("to return", in a stateful environment ...
Another way to create a function object in C++ is to define a non-explicit conversion function to a function pointer type, a function reference type, or a reference to function pointer type. Assuming the conversion does not discard cv-qualifiers , this allows an object of that type to be used as a function with the same signature as the type it ...
In programming language theory, call-by-push-value (CBPV) is an intermediate language that embeds the call-by-value (CBV) and call-by-name (CBN) evaluation strategies. CBPV is structured as a polarized λ-calculus with two main types, "values" (+) and "computations" (-). [ 1 ]