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Chess Titans is a chess video game with 3D graphics developed by Oberon Games and included in Windows Vista and Windows 7 Home Premium, Professional, Enterprise, and Ultimate. It is a fully 3D animated, photorealistic interactive chess game with ten difficulty levels when played against the computer. It can be played by two participants, or one ...
A chess engine generates moves, but is accessed via a command-line interface with no graphics. A dedicated chess computer has been purpose built solely to play chess. A graphical user interface (GUI) allows one to import and load an engine, and play against it. A chess database allows one to import, edit, and analyze a large archive of past games.
It also contains supporting software for connecting with the popular Internet Chess Servers FICS and ICC for on-line play. XBoard OS X Apps that specifically configure XBoard for oriental-style shogi or xiangqi are also available. WinBoard is a version of XBoard adapted to MS Windows, and is available in a similar package. [7]
[7] [7] Lost business productivity by employees playing Solitaire became a common concern since the game was included in Windows by default. [8] The Microsoft Hearts Network was included with Windows for Workgroups 3.1, as a showcase of NetDDE technology by enabling multiple players to play simultaneously across a computer network. [9]
Chessmaster 10th Edition is a 2004 chess video game developed and published by Ubisoft for the Windows and Xbox. It is part of the Chessmaster series. The Xbox version is titled simply Chessmaster. [5] The PC version was announced on June 22, 2004 and the Xbox version on August 2, 2004. [6] [7]
Hikaru Nakamura plays chess like he talks — at a hundred miles an hour. The 35-year-old grandmaster has been the top ranked US player for over a decade and livestreams rapid fire games of online ...
In 1965 Botvinnik was a consultant to the ITEP team in a US-Soviet computer chess match which won a correspondence chess match against the Kotok-McCarthy-Program led by John McCarthy in 1967.(see Kotok-McCarthy). Later he advised the team that created the chess program Kaissa at Moscow's Institute of Control Sciences.
This article covers computer software designed to solve, or assist people in creating or solving, chess problems – puzzles in which pieces are laid out as in a game of chess, and may at times be based upon real games of chess that have been played and recorded, but whose aim is to challenge the problemist to find a solution to the posed situation, within the rules of chess, rather than to ...