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  2. Incredible Shrinking Sphere - Wikipedia

    en.wikipedia.org/wiki/Incredible_Shrinking_Sphere

    The game consists of eight levels, each divided into four maze sections. The player must direct the ball to the exit of the maze. Each maze has traps and assassin enemies. Assassins can be countered with collectable shields or ammo. Traps can be tackled by shrinking or enlarging the ball.

  3. Platinum Arts Sandbox - Wikipedia

    en.wikipedia.org/wiki/Platinum_Arts_Sandbox

    PBS/WMHT Games in Education Conference [1] [2] Moddb.com Top 100 Mod/Game of the Year 2008 [3] Many various Moddb.com interviews and features [4] Slashdot.org Article - Involving Kids In Free Software Through Games? [5] Total PC Gaming Magazine, February 2009; Podcast interview with Michael Tomaino [6] PC Format Magazine, issue 232, November 2009

  4. Category:Video games about size change - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_about...

    Pages in category "Video games about size change" ... Incredible Shrinking Sphere; It Takes Two (video game) K. Katamari Damacy; L. The Legend of Zelda: The Minish ...

  5. Garry Kitchen's GameMaker - Wikipedia

    en.wikipedia.org/wiki/Garry_Kitchen's_GameMaker

    Arnie Katz in Ahoy! stated that with GameMaker "a professional designer could use Gamemaker to produce a commercial-quality game, and even amateurs will be surprised and gratified". [1] Computer Gaming World called GameMaker "excellent". [2] Compute's!

  6. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.

  7. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    The rise of game creation systems also saw a rise in the need for free form scripting languages with general purpose use. Some packages, such as Conitec's Gamestudio, include a more comprehensive scripting language under the surface to allow users more leeway in defining their games' behavior.

  8. Scott Miller (entrepreneur) - Wikipedia

    en.wikipedia.org/wiki/Scott_Miller_(entrepreneur)

    Scott Miller (born 1961) is an American video game designer, programmer, and entrepreneur best known for founding Apogee Software (which later became 3D Realms) in 1987. . Starting with the Kroz series for MS-DOS from that year, Miller pioneered the concept of giving away the first game in a trilogy—distributed freely as shareware—with the opportunity to purchase the remaining two episode

  9. Skybox (video games) - Wikipedia

    en.wikipedia.org/wiki/Skybox_(video_games)

    A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. [1] When a skybox is used, the level is enclosed in a cuboid.The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings.