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The Olympic Games have been featured in numerous sport video games, whether officially licensed by the International Olympic Committee or not. These games often feature several sports and an Olympic theme. Starting with the 1980 Moscow Olympics, an official or unofficial Olympic tie-in video game has been released to coincide with all of the ...
The game allows the player to practice, play mini-Olympics (where some events can be turned off) or full Olympics. There are three difficulty levels (club, national and Olympic) with noticeable differences from each other: computer-controlled athletes are actually capable of breaking world and Olympic records at the higher levels, while achieving only mediocre results on lower levels.
Track & Field, also known as Hyper Olympic [a] in Japan and Europe, is an Olympic-themed sports video game developed by Konami and released as an arcade video game in 1983. The Japanese release featured an official license for the 1984 Summer Olympics .
International Track & Field, known in Japan as Hyper Olympic in Atlanta, [a] is a 3D update of Konami's Track & Field series, in which up to four players compete in eleven different Olympic events. The game was released for the PlayStation and arcades in 1996. The arcade version was released only in Japan as Hyper Athlete. [7]
Vancouver 2010 received "mixed" reviews on all platforms according to the review aggregation website Metacritic. [19] [20] [21] IGN said of the PlayStation 3 and Xbox 360 versions: "If only this game had some semblance of a career mode or anything that felt slightly like the real Olympics, then perhaps SEGA would have had a real winner on its hands". [8]
Athens 2004 is a 2004 sports video game developed by Eurocom Entertainment Software. The official video game of the Games of the XXVIII Olympiad , hosted by Athens , Greece in 2004, it was released for the PlayStation 2 by Sony Computer Entertainment and Windows by Eidos Interactive .
According to the IOC, at the last Summer Olympics in Tokyo, the sport with the highest injury rate was boxing, with nearly 14% of boxers requiring medical care during the Games, followed by 12.5% ...
These articles represent Olympic video games. Subcategories. This category has the following 3 subcategories, out of 3 total. M. Mario & Sonic at the Olympic Games (7 ...