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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    GLSL shaders themselves are simply a set of strings that are passed to the hardware vendor's driver for compilation from within an application using the OpenGL API's entry points. Shaders can be created on the fly from within an application, or read-in as text files, but must be sent to the driver in the form of a string.

  3. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    The original version of the game, now called Minecraft: Java Edition, is still modded this way, but with more advanced tools. Minecraft: Bedrock Edition, a version of the game available for mobile, consoles, and Microsoft Windows, is written in C++, and as a result cannot be modded the same way.

  4. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    The book is now in its fourth edition. [ 3 ] The first successful, yet partial implementation of physically-based rendering in a video game can be found in the 2013 title Remember Me , that despite being built on a game engine not natively supporting this technology ( Unreal Engine 3 ) was properly modified to accommodate this feature. [ 4 ]

  5. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  6. FAA announces temporary restrictions on drone flights in New ...

    www.aol.com/faa-announces-temporary-restrictions...

    The Federal Aviation Administration issued temporary flight restrictions prohibiting drone flights over parts of New Jersey following an influx of sightings in recent weeks.. The notice, which ...

  7. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  8. Kate Beckinsale Impressively Balances on a Step Ladder in ...

    www.aol.com/kate-beckinsale-impressively...

    Kate Beckinsale can do anything in her signature shoe.. In a new Instagram video shared on Dec. 19, the Serendipity star, 51, performed a balancing act while decorating her very festive (and very ...

  9. Bedrock (disambiguation) - Wikipedia

    en.wikipedia.org/wiki/Bedrock_(disambiguation)

    Bedrock (The Flintstones), the name of the fictional town from The Flintstones; Bedrock, Colorado, an unincorporated town in the United States; Minecraft: Bedrock Edition, a version of the video game Minecraft used for non-PC devices as well as Windows; Operation Bedrock (Laos), a military operation of the Laotian Civil War

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