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MonoDevelop is a free integrated development environment primarily designed for C# and other .NET languages such as Nemerle, Boo, and Java (via IKVM.NET), although it also supports languages such as C, C++, Python, and Vala. MonoDevelop was originally a port of SharpDevelop to Gtk#, but it has since evolved to meet the needs of Mono developers ...
MonoDevelop has included a C# compiler (an alternative to MSBuild and CSC) since its earliest versions. It currently includes a compiler that supports C# 1.0, C# 2.0, C# 3.0, C# 4.0, C# 5.0, and C# 6.0. [13] A customized version of MonoDevelop formerly shipped with Windows and Mac versions of Unity, the game engine by Unity Technologies.
gtkmm (formerly known as gtk--or gtk minus minus [1]) is the official C++ interface for the popular GUI library GTK. gtkmm is free software distributed under the GNU Lesser General Public License (LGPL). gtkmm allows the creation of user interfaces either in code or with the Glade Interface Designer, using the Gtk::Builder
The GTK library contains a set of graphical control elements (); version 3.22.16 contains 186 active and 36 deprecated widgets. [9] GTK is an object-oriented widget toolkit written in the programming language C; it uses GObject, that is the GLib object system, for the object orientation.
MonoGame is a derivative of XNA Touch (September 2009) started by Jose Antonio Farias [6] and Silver Sprite by Bill Reiss. [citation needed] The first official release of MonoGame was version 2.0 with a downloadable version 0.7 that was available from CodePlex.
SharpDevelop was designed as a free and lightweight alternative to Microsoft Visual Studio, and contains an equivalent feature for almost every essential Visual Studio Express feature and features very similar to those found in Borland Kylix and Delphi, including advanced project management, code editing, application compiling and debugging functionality.
The pattern enables cross-platform portability of business logic and data access code, (Model + Controller), while supporting full, native and/or platform-specific presentation (Views). [1] This enables separation of the presentation layer, (View) from the application code (Model + Controller).
You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.