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Dragon Quest is a series of role-playing video games created by Yuji Horii, which are published by Square Enix (formerly Enix).The first game of the series was released in Japan in 1986 on the Nintendo Entertainment System, and Dragon Quest games have subsequently been localized for markets in North America, Europe and Australia, on over a dozen video game consoles.
Dragon Quest, [a] previously published as Dragon Warrior in North America until 2005, [b] is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koichi Sugiyama (Sugiyama Kobo) and published by Square Enix (formerly Enix).
Print/export Download as PDF; Printable version; ... Games in Square Enix's (formerly Enix) Dragon Quest series, also known in North America as Dragon Warrior.
The long-running, popular Japanese role-playing video game series from Square Enix (formerly Enix), featuring character designs by Akira Toriyama (creator of Dragon Ball). Due to a trademark conflict, the series was originally marketed in North America as Dragon Warrior .
It is the eighth installment of the Dragon Quest series and it is the first English version of a Dragon Quest game to drop the Dragon Warrior title. [10] A version of the game for Android and iOS was released in Japan in 2013 [ 4 ] and worldwide in 2014, [ 2 ] [ 3 ] with a version for Nintendo 3DS releasing later in 2015 in Japan and 2017 globally.
Dragon Quest II: Luminaries of the Legendary Line, [a] titled Dragon Warrior II when initially localized to North America, is a 1987 role-playing video game developed by Chunsoft and published by Enix for the Nintendo Entertainment System as a part of the Dragon Quest series.
Dragon Quest V uses basic role-playing video game mechanics seen in the rest of the series, which includes leveling up by gaining experience points through battle, first person turn-based battles, and equipping weapons and armor. Something new to the Dragon Quest series is the ability to tame monsters into the player's party. The monsters can ...
Following the success of Dragon Quest III, the creator of Dragon Quest IV, Yuji Horii, wanted to make a distinct game from III rather than retread it too directly since he expected many people would begin the series with IV. In III, players obtain a full party at the beginning of the game. Horii varied the formula by splitting the game into ...
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