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  2. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience.

  3. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  4. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    In a Time Attack Mode, the player tries to score, progress or clear levels in a limited amount of time. [37] Changing modes while the game is in progress can increase difficulty and provide additional challenge or reward player success. Power-ups are modes that last for a few moments or that change only one or a few game rules.

  5. MDA framework - Wikipedia

    en.wikipedia.org/wiki/MDA_framework

    Mechanics, Dynamics and Aesthetics from the perspectives of designer (blue) and player (green) In game design the Mechanics-Dynamics-Aesthetics (MDA) framework is a tool used to analyze games.

  6. Challenge point framework - Wikipedia

    en.wikipedia.org/wiki/Challenge_Point_Framework

    At low levels of functional difficulty, the potential available information is low for performers in all skill levels. As functional task difficulty increases, the potential information available increases exponentially for beginners and less rapidly for intermediate and skilled performers. For experts, the potential information available ...

  7. Convicted killer escapes Mississippi prison on Christmas Eve ...

    www.aol.com/convicted-killer-escapes-mississippi...

    The Mississippi Department of Corrections has announced the capture of a convicted killer who escaped on Christmas Eve.

  8. Helldivers 2 - Wikipedia

    en.wikipedia.org/wiki/Helldivers_2

    Players choose the difficulty level of their Operations, ranging from level 1 ("Trivial") to level 10 ("Super Helldive"). [ 3 ] A core gameplay feature carried over from the first game is the use of "Stratagems", powerful equipment which must be called in from orbit by executing a sequence of directional button or arrow key inputs.

  9. Germany probing possible security lapses after Christmas ...

    www.aol.com/news/germany-looking-possible...

    Germany searched on Monday for answers on possible security lapses after a man drove his car into a Christmas market, killing at least five people and casting a renewed spotlight on security and ...