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  2. Violence and video games - Wikipedia

    en.wikipedia.org/wiki/Violence_and_video_games

    In 2015, the American Psychological Association released a review that found that violent video games caused aggressive behavior, with Mark Appelbaum, the chair of the task force that conducted the review, saying that "the link between violence in video games and increased aggression in players is one of the most studied and best established in ...

  3. Effects of violence in mass media - Wikipedia

    en.wikipedia.org/wiki/Effects_of_violence_in...

    Over time, "teen gamers" can become unaware of their surroundings and lack social interaction in real life. According to the article by Hygen Beate in 2019 mention the video game violence can impact an individual's essential social skills such as their emotions, behavior towards others, listening and understanding ability, responding or communicating, knowing verbal and non-verbal cues ...

  4. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    The American Psychological Association stated, in 2015, that a correlation between the use of violent video games and aggressive behavior was observed. However, it was noted, "the interpretations of these effects have varied dramatically, contributing to the public debate about the effects of violent video games."

  5. New Yorkers love violent video games, but this state is even ...

    www.aol.com/yorkers-love-violent-video-games...

    A new study compared violent video game Google searches in all 50 states, to gauge whose players were the most "obsessed with" games, like Grand Theft Auto and Mortal Kombat.

  6. Brown v. Entertainment Merchants Association - Wikipedia

    en.wikipedia.org/wiki/Brown_v._Entertainment...

    [12] In August 2007, Whyte ultimately ruled for the plaintiffs, holding that the law violated the First Amendment, and that there was an insufficient showing of proof that either video games differed from other media or that there was established causality between violent video games and violent behavior.

  7. Misogyny and mass media - Wikipedia

    en.wikipedia.org/wiki/Misogyny_and_mass_media

    In a 1998 study conducted by Tracy L. Dietz, professor of Sociology and Anthropology at the University of Central Florida, sampled 33 prominent Nintendo and Sega games and found that nearly 80 percent of the video games had some violence and aggression as part of the main strategy or object. Dietz claimed that violence was directed specifically ...

  8. Acts of aggression dampen the world, but simply displays of ...

    www.aol.com/acts-aggression-dampen-world-simply...

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  9. Grand Theft Childhood - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Childhood

    Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do is a book by Lawrence Kutner and Cheryl K. Olson.Along with psychiatrist Eugene V. Beresin, Kutner and Olson are co-directors of the Harvard Medical School Center for Mental Health and Media, a division of the department of psychiatry at Massachusetts General Hospital.