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  2. Multimodal interaction - Wikipedia

    en.wikipedia.org/wiki/Multimodal_interaction

    Two major groups of multimodal interfaces have merged, one concerned in alternate input methods and the other in combined input/output. The first group of interfaces combined various user input modes beyond the traditional keyboard and mouse input/output, such as speech, pen, touch, manual gestures, [21] gaze and head and body movements. [22]

  3. Multimodal Architecture and Interfaces - Wikipedia

    en.wikipedia.org/wiki/Multimodal_Architecture...

    The Multimodal Architecture and Interfaces specification is based on the MVC design pattern, that proposes to organize the user interface structure in three parts: the Model, the View and the Controller. [3] This design pattern is also shown by the Data-Flow-Presentation architecture from the Voice Browser Working Group. [4]

  4. Episode (video game) - Wikipedia

    en.wikipedia.org/wiki/Episode_(video_game)

    Episode has been highly popular. As of 2021, there have been over 150,000 individual narratives, with more than 9 billion views, and 12 million story creators. [ 12 ] The platform has been well received among its content creators who have praised its diverse possibilities and potential for creativity through making stories.

  5. Category:Multimedia software comparisons - Wikipedia

    en.wikipedia.org/wiki/Category:Multimedia...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  6. Category:Episodic video games - Wikipedia

    en.wikipedia.org/wiki/Category:Episodic_video_games

    The Silver Lining (video game) Simulman (video game) SiN Episodes; Siren: Blood Curse; Sonic the Hedgehog 4: Episode I; Sonic the Hedgehog 4: Episode II; StarCraft II: Wings of Liberty; StarCraft II: Heart of the Swarm; StarCraft II: Legacy of the Void; StarCraft II: Nova Covert Ops; Steel Storm; Stories Untold (video game) Strong Bad's Cool ...

  7. Modality (human–computer interaction) - Wikipedia

    en.wikipedia.org/wiki/Modality_(human–computer...

    In the context of human–computer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such channels may differ based on sensory nature (e.g., visual vs. auditory), [1] or other significant differences in processing (e.g., text vs. image). [2]

  8. Episodic video game - Wikipedia

    en.wikipedia.org/wiki/Episodic_video_game

    Their game Bone is an adventure title that literally adapts chapters from Jeff Smith's Bone comic book saga into game episodes on a periodic basis, with two episodes having been released. Telltale's Sam & Max Save the World was their first fully completed episodic series, followed by Sam & Max Beyond Time and Space and Sam & Max: The Devil's ...

  9. Multimodality - Wikipedia

    en.wikipedia.org/wiki/Multimodality

    Tests were administered throughout the length of the two courses, with the multimodal course concluding in a higher learning success rate, and reportedly higher rate of satisfaction among students. This indicates that applying multimodality to instruction is found to yield overall better results in developing multiliteracy than conventional ...

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