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  2. Martin Fowler (software engineer) - Wikipedia

    en.wikipedia.org/wiki/Martin_Fowler_(software...

    Martin Fowler (18 December 1963) is a British software developer, [2] author and international public speaker on software development, specialising in object-oriented analysis and design, UML, patterns, and agile software development methodologies, including extreme programming. His 1999 book Refactoring popularised the practice of code ...

  3. Code refactoring - Wikipedia

    en.wikipedia.org/wiki/Code_refactoring

    Martin Fowler's book Refactoring: Improving the Design of Existing Code is the canonical reference. [according to whom?] The terms "factoring" and "factoring out" have been used in this way in the Forth community since at least the early 1980s. Chapter Six of Leo Brodie's book Thinking Forth (1984) [28] is dedicated to the subject.

  4. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns.The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch.

  5. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    However, according to Martin Fowler, certain pattern forms have become more well-known than others, and consequently become common starting points for new pattern-writing efforts. [27] One example of a commonly used documentation format is the one used by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides in their book Design ...

  6. Strangler fig pattern - Wikipedia

    en.wikipedia.org/wiki/Strangler_fig_pattern

    Coined by Martin Fowler, [1] its name derives from the strangler fig plant, which tends to grow on trees and eventually kill them. It has also been called Ship of Theseus pattern, named after a philosophical paradox. [2] The pattern can be used at the method level or the class level. [3]

  7. Rule of three (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(computer...

    It states that two instances of similar code do not require refactoring, but when similar code is used three times, it should be extracted into a new procedure. The rule was popularised by Martin Fowler in Refactoring [1] and attributed to Don Roberts. Duplication is considered a bad practice in programming because it makes the code harder to ...

  8. Extreme programming - Wikipedia

    en.wikipedia.org/wiki/Extreme_programming

    Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development, [1] [2] [3] it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.

  9. Software analysis pattern - Wikipedia

    en.wikipedia.org/wiki/Software_analysis_pattern

    Martin Fowler defines a pattern as an "idea that has been useful in one practical context and will probably be useful in others". [2] He further on explains the analysis pattern, which is a pattern "that reflects conceptual structures of business processes rather than actual software implementations". An example: Figure 1: Event analysis pattern

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