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Other DevPaks include libraries for more advanced function use. Users of Dev-C++ can download additional libraries, or packages of code that increase the scope and functionality of Dev-C++, such as graphics, compression, animation, sound support and many more. Users can create DevPaks and host them for free on the site.
FireMonkey or FMX is a cross-platform widget and graphics library distributed with Delphi and C++Builder since version XE2 in 2011. It has bindings for C++ through C++Builder, and supports Windows, macOS, iOS, Android, and most recently Linux.
It also provides a graphics module for simple hardware acceleration of 2D computer graphics which includes text rendering using FreeType, an audio module that uses OpenAL, replaced by miniaudio as of v3.0.0, [5] and a networking module for basic Transmission Control Protocol (TCP) and User Datagram Protocol (UDP) communication.
Cairo (stylized as cairo) is an open-source graphics library that provides a vector graphics-based, device-independent API for software developers. It provides primitives for two-dimensional drawing across a number of different backends. Cairo uses hardware acceleration [4] when available.
These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.
The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++. Skia abstracts away platform-specific graphics APIs (which differ from one to another). [ 1 ] Skia Inc. originally developed the library; Google acquired it in 2005, [ 2 ] and then released the software as open source licensed under the New BSD free software ...
Download QR code; Print/export ... including graphics, animation, ... Engine for 2D action/strategy platformers with 3D graphics OpenMW: C++: mwscript, Lua:
Anti-Grain Geometry (AGG) is a 2D rendering graphics library written in C++. It features anti-aliasing and sub-pixel resolution. It is not a graphics library, per se, but rather a framework to build a graphics library upon. The library is operating system independent and renders to an abstract memory object.