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The runtime overhead of added instrumentation is small (5–20%) and the bytecode instrumentor itself is very fast (mostly limited by file I/O speed). Memory overhead is a few hundred bytes per Java class. EMMA is 100% pure Java, has no external library dependencies, and works in any Java 2 JVM (even 1.2.x).
Gradle is a build automation tool for multi-language software development. It controls the development process in the tasks of compilation and packaging to testing, deployment, and publishing. It controls the development process in the tasks of compilation and packaging to testing, deployment, and publishing.
Gradle: a build system and package manager for Groovy and other JVM languages, and also C++; Ivy: a package manager for Java, integrated into the Ant build tool, also used by sbt; Leiningen: a project automation tool for Clojure; LuaRocks: a programming library and package manager for Lua; Maven: a package manager and build tool for Java;
GraalVM Native Image is a technology to compile Java applications ahead of time. Truffle Language Implementation Framework and GraalVM SDK, a Java-based framework and a collection of APIs for developing high-performance language runtimes. GraalVM Polyglot API, an API to embed guest language code in a Java-based host application.
The Spring Framework is an application framework and inversion of control container for the Java platform. [2] The framework's core features can be used by any Java application, but there are extensions for building web applications on top of the Java EE (Enterprise Edition) platform.
Android Studio supports all the same programming languages of IntelliJ (and CLion) e.g. Java, C++, and more with extensions, such as Go; [20] and Android Studio 3.0 or later supports Kotlin, [21] and "Android Studio includes support for using a number of Java 11+ APIs without requiring a minimum API level for your app". [22]
A full-stack demo has been made with the new Kotlin/JS Gradle Plugin. [19] [20] Kotlin 1.3 was released on 29 October 2018, adding support for coroutines for use with asynchronous programming. [21] On 7 May 2019, Google announced that the Kotlin programming language is now its preferred language for Android app developers. [6]
libGDX is a free and open-source [3] game-development application framework [2] written in the Java programming language with some C and C++ components for performance dependent code. [4] It allows for the development of desktop and mobile games by using the same code base. [5]