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The voxel engine allows for both terrain destruction and creation. Outcast, is a third-person action computer game made by former Belgian video game developer Appeal, [19] with landscapes rendered by a voxel engine. Phase Zero is a 2002 unreleased action-shooter video game for Atari Jaguar, with landscapes rendered by the engine Voxel Space.
The original Voxel Space engine was patented in 1996, and first released in software in the 1992 release Comanche: Maximum Overkill.The engine was then revamped into Voxel Space 2 (which supports the use of polygons as well as voxels, and was used in Comanche 3 and Armored Fist 2), [6] and later Voxel Space 32 and used in Armored Fist 3 and Delta Force 2.
The "Engine Programming" section of the credits in the manual has several subsections related to graphics, among them: "Landscape Engine", "Polygon Engine", "Water & Shadows Engine" and "Special effects Engine". [5] Although Outcast is often cited as a forerunner of voxel technology, [6] this is somewhat misleading. The game does not actually ...
The core voxel engine technology was created over the course of the two day Ludum Dare Weekend. [6] Later the development was documented openly on a website titled "Let's make a voxel engine". [7] Vox was developed using an incremental release model and as new features and elements are added to the game, these are gradually released in updates.
Delta Force uses NovaLogic's own proprietary Voxel Space engine, known from their earlier games such as the Comanche series, which uses voxels to visualise terrain while polygons are used for rendering characters, vehicles, buildings and other details. [4]
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Luanti (formerly and colloquially Minetest) is a free and open-source voxel game creation system.It is written primarily in C++ and makes use of the Irrlicht Engine. Luanti has a Lua API allowing users to write their own games and mods.
In 1998, NovaLogic continued to evolve their Voxel Space engine for the inaugural game in the Delta Force series. The game was a first-person shooter set in large outdoor environments in a realistic military setting. It also featured the online NovaWorld system, which allowed for large numbers of players in a singular server.