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  2. Monolithic application - Wikipedia

    en.wikipedia.org/wiki/Monolithic_application

    In software engineering, a monolithic application is a single unified software application that is self-contained and independent from other applications, but typically lacks flexibility. [1] There are advantages and disadvantages of building applications in a monolithic style of software architecture , depending on requirements. [ 2 ]

  3. Modular programming - Wikipedia

    en.wikipedia.org/wiki/Modular_programming

    For example, the C family of languages had support for objects and classes in C++ (originally C with Classes, 1980) and Objective-C (1983), only supporting modules 30 years or more later. Java (1995) supports modules in the form of packages, though the primary unit of code organization is a class.

  4. Interface-based programming - Wikipedia

    en.wikipedia.org/wiki/Interface-based_programming

    The use of interfaces to allow disparate teams to collaborate raises the question of how interface changes happen in interface-based programming. The problem is that if an interface is changed, e.g. by adding a new method, old code written to implement the interface will no longer compile – and in the case of dynamically loaded or linked plugins, will either fail to load or link, or crash at ...

  5. Monolithic system - Wikipedia

    en.wikipedia.org/wiki/Monolithic_system

    An electronic hardware system, such as a multi-core processor, is called "monolithic" if its components are integrated together in a single integrated circuit.Note that such a system may consist of architecturally separate components – in a multi-core system, each core forms a separate component – as long as they are realized on a single die.

  6. Strangler fig pattern - Wikipedia

    en.wikipedia.org/wiki/Strangler_fig_pattern

    In programming, the strangler fig pattern or strangler pattern is an architectural pattern that involves wrapping old code, with the intent of redirecting it to newer code or to log uses of the old code.

  7. List of software architecture styles and patterns - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Software Architecture Style refers to a high-level structural organization that defines the overall system organization, specifying how components are organized, how they interact, and the constraints on those interactions. Architecture styles typically include a vocabulary of component and connector types, as well as semantic models for ...

  8. Von Neumann programming languages - Wikipedia

    en.wikipedia.org/wiki/Von_Neumann_programming...

    A von Neumann language in computing is a programming language that is a high-level abstract isomorphic copy of a von Neumann architecture. [1] As of 2009, most current programming languages fit into this description [citation needed], likely as a consequence of the extensive domination of the von Neumann computer architecture during the past 50 years.

  9. Entity–control–boundary - Wikipedia

    en.wikipedia.org/wiki/Entity–control–boundary

    The entity–control–boundary (ECB), or entity–boundary–control (EBC), or boundary–control–entity (BCE) is an architectural pattern used in use-case–driven object-oriented programming that structures the classes composing high-level object-oriented source code according to their responsibilities in the use-case realization.