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2D to 3D video conversion (also called 2D to stereo 3D conversion and stereo conversion) is the process of transforming 2D ("flat") film to 3D form, which in almost all cases is stereo, so it is the process of creating imagery for each eye from one 2D image.
The automatic driver works in two modes: fully "automatic" mode, where 3D Vision driver controls Stereo Convergence (Pop Out) and Stereo Separation (Screen Depth), and "explicit" mode, where control over screen depth, separation, and textures is performed by the game developer with the use of proprietary NVAPI.
In the course of restoration or remastering of monophonic records, various techniques of pseudo-stereo, quasi-stereo, or rechanneled stereo have been used to create the impression that the sound was originally recorded in stereo. These techniques first involved hardware methods (see Duophonic) or, more recently, a combination of hardware and ...
Computer stereo vision is the extraction of 3D information from digital images, such as those obtained by a CCD camera. By comparing information about a scene from two vantage points, 3D information can be extracted by examining the relative positions of objects in the two panels. This is similar to the biological process of stereopsis.
Named after its early proponent audio engineer David Hafler, the circuit exploits the high amount of stereo separation between Left and Right channels and sound phase. [2] This type of system is called 2:2:4, since the rear channels are simulated from a two-channel stereo track, with no actual extra tracks encoded. The rear channels will ...
Music source separation is about separating original signals from a mixture audio signal. Instrument recognition is about identifying the instruments involved in music. Various MIR systems have been developed that can separate music into its component tracks without access to the master copy.
Computer stereo vision takes two or more images with known relative camera positions that show an object from different viewpoints. For each pixel it then determines the corresponding scene point's depth (i.e. distance from the camera) by first finding matching pixels (i.e. pixels showing the same scene point) in the other image(s) and then ...
Crossfeed is the process of blending the left and right channels of a stereo audio recording. It is generally used to reduce the extreme channel separation often featured in early stereo recordings (e.g., where instruments are panned entirely on one side or the other), or to make audio played through headphones sound more natural, as when listening to a pair of external speakers.