Search results
Results from the WOW.Com Content Network
2D to 3D video conversion (also called 2D to stereo 3D conversion and stereo conversion) is the process of transforming 2D ("flat") film to 3D form, which in almost all cases is stereo, so it is the process of creating imagery for each eye from one 2D image.
Computer stereo vision is the extraction of 3D information from digital images, such as those obtained by a CCD camera. By comparing information about a scene from two vantage points, 3D information can be extracted by examining the relative positions of objects in the two panels. This is similar to the biological process of stereopsis.
In the course of restoration or remastering of monophonic records, various techniques of pseudo-stereo, quasi-stereo, or rechanneled stereo have been used to create the impression that the sound was originally recorded in stereo. These techniques first involved hardware methods (see Duophonic) or, more recently, a combination of hardware and ...
Named after its early proponent audio engineer David Hafler, the circuit exploits the high amount of stereo separation between Left and Right channels and sound phase. [2] This type of system is called 2:2:4, since the rear channels are simulated from a two-channel stereo track, with no actual extra tracks encoded. The rear channels will ...
The automatic driver works in two modes: fully "automatic" mode, where 3D Vision driver controls Stereo Convergence (Pop Out) and Stereo Separation (Screen Depth), and "explicit" mode, where control over screen depth, separation, and textures is performed by the game developer with the use of proprietary NVAPI.
A four channel quadraphonic diagram showing the usual placement of speakers around the listener. Quadraphonic (or quadrophonic, also called quadrasonic or by the neologism quadio [1] [formed by analogy with "stereo"]) sound – equivalent to what is now called 4.0 surround sound – uses four audio channels in which speakers are positioned at the four corners of a listening space.
Computer stereo vision takes two or more images with known relative camera positions that show an object from different viewpoints. For each pixel it then determines the corresponding scene point's depth (i.e. distance from the camera) by first finding matching pixels (i.e. pixels showing the same scene point) in the other image(s) and then ...
More recent software allows sound source separation, whereby individual instruments, voices and effects can be upmixed — isolated from a single-track source — in high quality. This has permitted the production of stereophonic or surround sound mixes of recordings that were originally mastered and released in mono.