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  2. MyHouse.wad - Wikipedia

    en.wikipedia.org/wiki/MyHouse.wad

    MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson. It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner. Placed throughout the map are various artifacts to collect, which unlock different areas ...

  3. Doom modding - Wikipedia

    en.wikipedia.org/wiki/Doom_modding

    The WAD was mentioned in Doomworld's The Top 10 Infamous WADs list and is sometimes considered to be one of the worst WADs ever created. UAC Military Nightmare – a Skulltag WAD made by "Terry" in 2008 which was notorious for its use of vulgar scripts, jump scares , strange graphics, absurd difficulty, and otherwise-useless data that existed ...

  4. List of freeware first-person shooters - Wikipedia

    en.wikipedia.org/wiki/List_of_freeware_first...

    Windows: Source engine: Proprietary license Tactical episodic shooter. Single/Multiplayer. Marathon: Bungie: 1994-12-21 2007 Mac OS (original), ported to Linux, OS X and Windows via AlephOne: Aleph One: GNU GPL (code) Released as freeware and source code. Nexuiz: Alientrap 2005-05-31 2009-10-01 (2.5.2) Linux, OS X (10.4 or later), Windows ...

  5. List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/List_of_Doom_ports

    The present article is a list of known platforms to which Doom has been confirmed to be ported.. Doom is one of the most widely ported video games. [1] Since the original MS-DOS version, it has been released officially for a number of operating systems, video game consoles, handheld game consoles, and other devices.

  6. Cacowards - Wikipedia

    en.wikipedia.org/wiki/Cacowards

    The primary category of the Cacowards is the Top Ten, which discusses ten of the most notable Doom WADs of the year. Multiplayer Awards: Awarded to exemplary multiplayer-oriented WADs. Gameplay Mod Awards: Awarded to high-quality mods which modify or transform Doom's base gameplay, such as by adding or altering weapons and enemies.

  7. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    Viewed from the top down, all Doom levels are actually two-dimensional, demonstrating one of the key limitations of the Doom engine: room-over-room is not possible. This limitation, however, has a silver lining: a "map mode" can be easily displayed, which represents the walls and the player's position, much like the first image to the right.

  8. Doom II RPG - Wikipedia

    en.wikipedia.org/wiki/Doom_II_RPG

    Doom II RPG is a first-person shooter role-playing video game developed and published by id Software.It is the sequel to Doom RPG.It was released for Java ME mobile phones on November 23, 2009, and for iPhones on February 8, 2010. [1]

  9. Doom 3: BFG Edition - Wikipedia

    en.wikipedia.org/wiki/Doom_3:_BFG_Edition

    The player takes the role of the last surviving member of Bravo team, which was seen being ambushed by demons in Doom 3.The Bravo team survivor is contacted by Dr. Richard Meyers (voiced by Paul Eiding), a scientist working on teleportation experiments in Exis Labs, and asked to help Meyers destroy an experimental teleportation array that was captured by the demons and is currently held deep ...