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Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [8] Users on the site can create projects on the website using a block-like interface. Scratch was conceived and designed through collaborative National Science Foundation ...
Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. [1] Logo is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, [2] and derives from the Greek logos, meaning 'word' or 'thought'. A general-purpose language, Logo is widely known for its ...
Celestia. Google Earth - (proprietary license) Gravit - a free (GPL) Newtonian gravity simulator. KGeography. KStars. NASA World Wind - free software (NASA open source) Stellarium. Swamp Gas Visits the United States of America - a game that teaches geography to children. Where is Carmen Sandiego? game series.
Computer science is the study of computation, information, and automation. [1][2][3] Computer science spans theoretical disciplines (such as algorithms, theory of computation, and information theory) to applied disciplines (including the design and implementation of hardware and software). [4][5][6] Algorithms and data structures are central to ...
The world's first electronic digital computer, the Atanasoff–Berry computer, was built on the Iowa State campus from 1939 through 1942 by John V. Atanasoff, a professor of physics and mathematics, and Clifford Berry, an engineering graduate student. In 1941, Konrad Zuse developed the world's first functional program-controlled computer, the Z3.
Computers in the classroom. Schools often have dedicated computer labs which different classes share for studying and research. Computers in the classroom include any digital technology used to enhance, supplement, or replace a traditional educational curriculum with computer science education. As computers have become more accessible ...
e. Elementary school children coding in a robotics programme. Computer science education or computing education is the field of teaching and learning the discipline of computer science, [1][2][3][4][5][6] and computational thinking. [7][8][9] The field of computer science education encompasses a wide range of topics, from basic programming ...
Scratch is a visual language based on and implemented in Squeak. It has the goal of teaching programming concepts to children and letting them create games, videos, and music. In Scratch, all the interactive objects, graphics, and sounds can be easily imported to a new program and combined in new ways.
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