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The unified modeling language (UML) is a general-purpose visual modeling language that is intended to provide a standard way to visualize the design of a system. [ 1 ] UML provides a standard notation for many types of diagrams which can be roughly divided into three main groups: behavior diagrams, interaction diagrams, and structure diagrams.
UML is a graphical language for visualizing, specifying, constructing, and documenting information about software-intensive systems. [3] UML gives a standard way to write a system model, covering conceptual ideas. [4] [note 2] With an understanding of modeling, the use and application of UML can make the software development process more efficient.
The graphic shows the evolution of one of the most important object modeling language standards: the Unified Modeling Language (UML). The UML began as an attempt by some of the major thought leaders in the community to define a standard language at the OOPSLA '95 Conference.
In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.
Unified Modeling Language (UML) is a general-purpose modeling language that is an industry standard for specifying software-intensive systems. UML 2.0, the current version, supports thirteen different diagram techniques, and has widespread tool support. FLINT — language which allows a high-level description of normative systems. [2]
"About the Unified Modeling Language Specification Version 2.5.1". Object Management Group Standards Development Organization (OMG SDO). December 2017. Introduction to UML 2 Sequence Diagrams by Scott W. Ambler. A Quick Introduction to UML Sequence Diagrams Archived 2010-01-11 at the Wayback Machine by Yanic Inghelbrecht; UML 2 Sequence Diagrams
In Unified Modeling Language (UML), a component diagram [1] ... Another accepted way of presenting the interfaces is the ball-and-socket graphic convention.
Initially, when n=2, and f(n-2) = 0, and f(n-1) = 1, then f(n) = 0 + 1 = 1. Consider one possible way of modeling production of the Fibonacci sequence.. In the first UML object diagram on the right, the instance in the leftmost instance specification is named v1, has IndependentVariable as its classifier, plays the NMinus2 role within the FibonacciSystem, and has a slot for the val attribute ...