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  2. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  3. Rogue (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Rogue_(Dungeons_&_Dragons)

    The rogue, formerly known as the thief, is one of the standard playable character classes in most editions of the Dungeons & Dragons fantasy role-playing game. [1] A rogue is a versatile character, capable of sneaky combat and nimble tricks.

  4. Alignment (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(Dungeons_&_Dragons)

    D&D co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael Moorcock and Poul Anderson. [4] [5]The original version of D&D (1974) allowed players to choose among three alignments when creating a character: lawful, implying honor and respect for society's rules; chaotic, implying rebelliousness and individualism; and neutral, seeking a balance ...

  5. Dungeons & Dragons controversies - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons...

    Io9 highlighted that "this broadening of the abilities and ideals in character creation—that have, so far, explicitly linked to racial stereotypes—is the first step in Wizards of the Coast's recently revealed plans to address issues of race and inclusivity within Dungeons & Dragons.

  6. Character flaw - Wikipedia

    en.wikipedia.org/wiki/Character_flaw

    The flaw can be a problem that directly affects the character's actions and abilities, such as a violent temper. Alternatively, it can be a simple foible or personality defect, which affects the character's motives and social interactions, but little else. Flaws can add complexity, depth and humanity to the characters in a narrative.

  7. The Rod of Seven Parts (novel) - Wikipedia

    en.wikipedia.org/wiki/The_Rod_of_Seven_Parts_(novel)

    [2] Webb concludes the review by saying, "The flaws restrict rather than cripple The Rod Of Seven Parts, (even though the way it handles laws regarding alignment is extremely annoying). Aimed at a hard-core D&D audience, it's an enjoyable tale told with enough raw enthusiasm to maintain the 'live and direct from the tabletop' feel.

  8. Storytelling System - Wikipedia

    en.wikipedia.org/wiki/Storytelling_System

    In the Storytelling System, each character has one Virtue and one Vice. A Virtue is some defining quality of a character's personality and an ideal which they struggle to aspire. A Vice is a basic weakness in the character's personality, and a flaw or guilty pleasure they may indulge even while knowing that there may be consequences to suffer.

  9. Tiamat (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Tiamat_(Dungeons_&_Dragons)

    Various monsters called Tiamat, patterned after the Dungeons & Dragons character, have appeared in other fantasy games, particularly role-playing video games. [45] In the MMORPG Neverwinter, Tiamat is a main boss in the game's 2014 expansion Rise of Tiamat. [66] [67] In the 2011 play She Kills Monsters, the final scene consists of a fight with ...

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