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AOHell was the first of what would become thousands of programs designed for hackers created for use with AOL. In 1994, seventeen year old hacker Koceilah Rekouche, from Pittsburgh, PA, known online as "Da Chronic", [1] [2] used Visual Basic to create a toolkit that provided a new DLL for the AOL client, a credit card number generator, email bomber, IM bomber, and a basic set of instructions. [3]
The dead Internet theory's exact origin is difficult to pinpoint. In 2021, a post titled "Dead Internet Theory: Most Of The Internet Is Fake" was published onto the forum Agora Road's Macintosh Cafe esoteric board by a user named "IlluminatiPirate", [11] claiming to be building on previous posts from the same board and from Wizardchan, [2] and marking the term's spread beyond these initial ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 27 February 2025. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please ...
Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [ 4 ] [ 5 ]
In video games, an exploit is the use of a bug or glitch, in a way that gives a substantial unfair advantage to players using it. [1] However, whether particular acts constitute an exploit can be controversial, typically involving the argument that the issues are part of the game, and no changes or external programs are needed to take advantage of them.
Anti-cheat software is designed to prevent players of online games from gaining unfair advantage through the use of third-party tools, usually taking the form of software hooks.
Hack Club is a global nonprofit network of high school computer hackers, makers and coders [3] founded in 2014 by Zach Latta. [4] It now includes more than 500 high school clubs and 40,000 students. [ 5 ]
Already, some people online have tested out whether it's possible to have the bot complete an assignment. "holyyyy, solved my computer networks assignment using chatGPT," one person, who later ...