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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
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Different models can be generated by changing both deterministic parameters and a random seed. In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power.
The terrain generated the computer does a generation of multifractals then integrates them until finally rendering them onto the screen. These techniques are typically done “on-the-fly” which typically for a 128 × 128 resolution terrain would mean 1.5 seconds on a CPU from the early 1990s. [2]
A newlywed is looking back at a special period in her life. From November 2020 to November 2024, Emily — on TikTok @kolonialwoman — served as a bridesmaid in several of her friends' weddings ...
Both teams spent the majority of the season in the top 10 and were high seeds in the NCAA tournament before missing out on the Final Four. After getting a taste of that success, UCLA and USC came ...
Less than a day after the deadly collision of American Airlines 5342 and a US Army Blackhawk helicopter killed 67 people over the Potomac River, President Donald Trump said common sense already ...
Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute. It is used in the "bucket" fill tool of paint programs to fill connected, similarly colored areas with a different color, and in games such as Go and Minesweeper for ...