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Adobe After Effects is a digital visual effects, motion graphics, and compositing application developed by Adobe Inc.; it is used for animation and in the post-production process of film making, video games and television production. Among other things, After Effects can be used for keying, tracking, compositing, and animation.
The brand had a 90% market penetration of Autodesk users. GenArts intended to expand Tinder to Adobe After Effects and other platforms. [13] [5] 2010: GenArts expanded the availability of different plugins on various editing software systems. Monsters became available on Adobe After Effects, Autodesk, Nuke, and OFX.
Team photo in front of the Boris FX booth at NAB 2018 in Las Vegas, Nevada. Boris FX was founded in 1995 by Boris Yamnitsky. The former Media 100 engineer (a member of the original Media 100 launch team in 1993) released “Boris FX,” the first plug-in-based digital video effects (DVE) for Adobe Premiere and Media 100, in 1995. [1]
Media 100 ICE (an accelerator card for rendering certain effect plugins faster on Adobe After Effects, Avid, and Media 100's own systems) iFinish (Windows version of Media 100i, based on the same hardware) Media 100 qx (the i / iFinish without the software, for use with the Macintosh and Windows versions of Adobe Premiere)
The official OpenFX SDK (BSD license) contain sample plugins, programmed using the standard C API, or a C++ wrapper. openfx-arena is a set of visual effects plugins, mainly based on ImageMagick. openfx-io is a set of plugins for reading or writing image and video files (using OpenImageIO and FFmpeg), and for color management (using OpenColorIO).
2015 - Hernan Torrisi released a plugin named Bodymovin [3] for the animation software Adobe After Effects that serialized animations as JSON to be rendered at runtime. It supports some but not all of the features of the internal format of After Effects. [4]
Adobe After Effects Rotobrush tool [2] Adobe After Effects Refine Edge tool [4] YUVSoft Matting plugin for Adobe After Effects [11] To enhance the speed and quality of matting, some methods use additional data. For example, time-of-flight cameras had been explored in real-time matting systems. [12]
Network rendering, deep-pixel processing, AE plugin support. Digital Fusion 3.0 3.0 October 2000 – 2001 UI rewritten, added paint capabilities, advanced text tool. Digital Fusion 3.1 3.1 January 2002 3D particle system (2.5D UI) introduced, added new color corrector. Digital Fusion 4.0 4.0 October 2002 – 2004