Search results
Results from the WOW.Com Content Network
Nintendo 64 Game Pak (part number NUS-006) is the brand name of the ROM cartridges that store game data for the Nintendo 64.As with Nintendo's previous consoles, the Game Pak's design strategy was intended to achieve maximal read speed and lower console manufacturing costs through not integrating a mechanical drive, with a drawback of lower per dollar storage capacity compared to a disk.
The Nintendo Entertainment System Game Pak is the software storage medium for the Nintendo Entertainment System, part of the Nintendo's Game Pak series of ROM cartridges. All officially licensed NTSC-U and PAL region cartridges are 13.3 cm (5.25 inches) tall, 12 cm (4.75 inches) wide and 1.7 cm (0.67 inches) thick.
Nintendo 64 games generally used faster and more compact 32-bit data-operations, [74] as these were sufficient to generate 3D-scene data for the console's RSP (Reality Signal Processor) unit. In addition, 32-bit code executes faster and requires less storage space (which is at a premium on the Nintendo 64's cartridges).
In Japan, Nintendo uses the term Cassette (カセット, Kasetto) when referring to Famicom, Super Famicom and Nintendo 64 game paks, and Cartridge (カートリッジ, Kātorijji) for the Game Boy line and Virtual Boy.
The Nintendo 64 Nintendo 64 Game Paks. Super Mario 64, the reverse of a North American, a PAL region, and a Japanese region game with identical tabs near its bottom edge. The Nintendo 64 home video game console's library of games were primarily released in a plastic ROM cartridge called the Game Pak.
The Game Boy Game Pak cartridges store the game's code and data using ROM chips. However, the original Game Boy's 8-bit architecture limited the CPU's access to just 32 KB of ROM at a time, restricting early games to this size. [2] Nintendo overcame this limitation with a chip called the memory bank controller (MBC) placed within the cartridge.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate
As storage capacity on cartridges continues to grow and become less expensive, the popularity of multicarts has seen a resurgence on the only remaining cartridge-based systems, those of Nintendo’s Game Boy Advance and DS.