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  2. List of map projections - Wikipedia

    en.wikipedia.org/wiki/List_of_map_projections

    Boundary is a circle. All parallels and meridians are circular arcs. Usually clipped near 80°N/S. Standard world projection of the NGS in 1922–1988. c. 150: Equidistant conic = simple conic: Conic Equidistant Based on Ptolemy's 1st Projection Distances along meridians are conserved, as is distance along one or two standard parallels. [3] 1772

  3. Web Mercator projection - Wikipedia

    en.wikipedia.org/wiki/Web_Mercator_projection

    The standard style for OpenStreetMap, like most Web maps, uses the Web Mercator projection. Web Mercator, Google Web Mercator, Spherical Mercator, WGS 84 Web Mercator [1] or WGS 84/Pseudo-Mercator is a variant of the Mercator map projection and is the de facto standard for Web mapping applications. It rose to prominence when Google Maps adopted ...

  4. Mercator projection - Wikipedia

    en.wikipedia.org/wiki/Mercator_projection

    The projection found on these maps, dating to 1511, was stated by John Snyder in 1987 to be the same projection as Mercator's. [6] However, given the geometry of a sundial, these maps may well have been based on the similar central cylindrical projection , a limiting case of the gnomonic projection , which is the basis for a sundial.

  5. Tiled web map - Wikipedia

    en.wikipedia.org/wiki/Tiled_web_map

    Properties of tiled web maps that require convention or standards include the size of tiles, the numbering of zoom levels, the projection to use, the way individual tiles are numbered or otherwise identified, and the method for requesting them. Most tiled web maps follow certain Google Maps conventions: Tiles are 256x256 pixels

  6. Google Maps - Wikipedia

    en.wikipedia.org/wiki/Google_Maps

    Google Maps is a web mapping platform and consumer application offered by Google. It offers satellite imagery, aerial photography, street maps, 360° interactive panoramic views of streets (Street View), real-time traffic conditions, and route planning for traveling by foot, car, bike, air (in beta) and public transportation.

  7. Throw (projector) - Wikipedia

    en.wikipedia.org/wiki/Throw_(projector)

    In video projection terminology, throw is the distance between a video projector lens and the screen on which it shines. It is given as a ratio (called throw ratio), which describes the relationship between the distance to the screen and the width of the screen (assuming the image is to fill the screen fully).

  8. Map projection - Wikipedia

    en.wikipedia.org/wiki/Map_projection

    An azimuthal equidistant projection shows distances and directions accurately from the center point, but distorts shapes and sizes elsewhere. Azimuthal projections have the property that directions from a central point are preserved and therefore great circles through the central point are represented by straight lines on the map.

  9. Optimum HDTV viewing distance - Wikipedia

    en.wikipedia.org/wiki/Optimum_HDTV_viewing_distance

    Find the optimal distance for a given screen. Example: for a 4K UHD screen 140 cm high (112 inches diagonal), the optimal distance is 140 × 1.6 = 224 cm. Find the right screen size. Example: for a 1080 HDTV used at a distance of 250 cm, you need to find a screen whose height is close to ⁠ 250 / 3.2 ⁠ = 78 cm (63 inches diagonally).