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  2. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Algorithm design is a method or mathematical process for problem-solving and engineering algorithms. The design of algorithms is part of many solution theories, such as divide-and-conquer or dynamic programming within operation research .

  3. Algorithmic technique - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_technique

    There are several broadly recognized algorithmic techniques that offer a proven method or process for designing and constructing algorithms. Different techniques may be used depending on the objective, which may include searching, sorting, mathematical optimization, constraint satisfaction, categorization, analysis, and prediction.

  4. TRIZ - Wikipedia

    en.wikipedia.org/wiki/TRIZ

    TRIZ flowchart Contradiction matrix 40 principles of invention, principles based on TRIZ. One tool which evolved as an extension of TRIZ was a contradiction matrix. [14] The ideal final result (IFR) is the ultimate solution of a problem when the desired result is achieved by itself.

  5. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  6. Heuristic (computer science) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(computer_science)

    In mathematical optimization and computer science, heuristic (from Greek εὑρίσκω "I find, discover" [1]) is a technique designed for problem solving more quickly when classic methods are too slow for finding an exact or approximate solution, or when classic methods fail to find any exact solution in a search space.

  7. Trial and error - Wikipedia

    en.wikipedia.org/wiki/Trial_and_error

    In the field of computer science, the method is called generate and test (brute force). In elementary algebra, when solving equations, it is called guess and check. [citation needed] This approach can be seen as one of the two basic approaches to problem-solving, contrasted with an approach using insight and theory.

  8. Divide-and-conquer algorithm - Wikipedia

    en.wikipedia.org/wiki/Divide-and-conquer_algorithm

    In computer science, divide and conquer is an algorithm design paradigm.A divide-and-conquer algorithm recursively breaks down a problem into two or more sub-problems of the same or related type, until these become simple enough to be solved directly.

  9. Iterative method - Wikipedia

    en.wikipedia.org/wiki/Iterative_method

    In contrast, direct methods attempt to solve the problem by a finite sequence of operations. In the absence of rounding errors , direct methods would deliver an exact solution (for example, solving a linear system of equations A x = b {\displaystyle A\mathbf {x} =\mathbf {b} } by Gaussian elimination ).