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  2. OE-Cake! - Wikipedia

    en.wikipedia.org/wiki/OE-Cake!

    OE-Cake, OE-CAKE! or OE Cake is a 2D fluid physics sandbox application used to demonstrate the multi-physics simulation of the Octave Engine created by Prometech Software Inc. It was one of the first engines with the ability to realistically process water and other materials in real-time.

  3. Fluid animation - Wikipedia

    en.wikipedia.org/wiki/Fluid_animation

    Simulation of two fluids with different viscosities. The development of fluid animation techniques based on the Navier–Stokes equations began in 1996, when Nick Foster and Dimitris Metaxas [3] implemented solutions to 3D Navier-Stokes equations in a computer graphics context, basing their work on a scientific CFD paper by Harlow and Welch from 1965. [4]

  4. Computational fluid dynamics - Wikipedia

    en.wikipedia.org/wiki/Computational_fluid_dynamics

    Computational fluid dynamics (CFD) is a branch of fluid mechanics that uses numerical analysis and data structures to analyze and solve problems that involve fluid flows. Computers are used to perform the calculations required to simulate the free-stream flow of the fluid, and the interaction of the fluid ( liquids and gases ) with surfaces ...

  5. Falling-sand game - Wikipedia

    en.wikipedia.org/wiki/Falling-sand_game

    A user-created sandbox in the video game The Powder Toy. A falling-sand game is a genre of video game and a sub-genre of sandbox games which typically utilize a two-dimensional particle or cellular automaton based game engine to simulate various materials interacting in a sandbox environment.

  6. List of computer simulation software - Wikipedia

    en.wikipedia.org/wiki/List_of_computer...

    Simcad Pro - Process simulation software with On-The-Fly model changes while the simulation is running. Lean analysis, VR, and physics. Developed by CreateASoft, Inc. Chicago USA; Simcenter STAR-CCM+ - a computational fluid dynamics based simulation software developed by Siemens Digital Industries Software.

  7. Physically based animation - Wikipedia

    en.wikipedia.org/wiki/Physically_based_animation

    Computational fluid dynamics can be expensive, and interactions between multiple fluid bodies or with external objects/forces can require complex logic to evaluate. Fluid simulation is generally achieved in video games by simulating only the height of bodies of water to create the effect of waves, ripples, or other surface features.

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  9. Box2D - Wikipedia

    en.wikipedia.org/wiki/Box2D

    An earlier version of the Box2D engine, now known as Box2D Lite, was released primarily for educational purposes, based on a series of yearly Game Developers Conference presentations that Erin Catto has given. Box2D Lite uses many of the same algorithms as Box2D, but has a smaller feature set.