Search results
Results from the WOW.Com Content Network
In April 2021, Kahoot! acquired Motimate, a corporate learning company based in Norway, for about $25 million. [19] In 2021, Kahoot! announced that it would acquire SSO digital learning platform Clever, Inc. for $500 million to expand Clever Inc.'s reach globally. [20] Kahoot's user base grew more than 40 percent from 2020 to 2021. [18]
ClassDojo [3] is an educational technology company. [4] [5] It connects primary school teachers, students and families through communication features, such as a feed for photos and videos from the school day, [6] [7] and messaging that can be translated into more than 35 languages.
Schoolwork is a companion app for Classroom, announced during Apple's edtech event in March 2018 and released in June 2018. [3] [4] [5] The free app allows teachers to distribute documents, iBook files, web links, and assignments through ClassKit (such as Kahoot! quizzes) with due dates.
ANGEL Learning (acquired by Blackboard in May 2009); Click2Learn and Docent merged to become SumTotal Systems in 2004; CourseInfo LLC (precursor company to Blackboard, which became Blackboard's core technology, founded by Stephen Gilfus
The Wooclap app was effectively used in order to increase the amount of participation in the classroom. The study also found that Wooclap was "the least known interactive learning site among the participants" out of "Kahoot!, Quizlet, Quizalize, Wooclap, and Jeopardylabs". [12]
Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. . The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students.
During the COVID-19 pandemic, Glotzbach announced he was opening Quizlet's premium service, Quizlet Teacher, for free to all users who have an account registered as a teacher. [ 19 ] Quizlet made its first acquisition in March 2021, with the purchase of Slader, which offered detailed explanations of textbook concepts and practice problems, and ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...