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  2. Shiloh: The Battle for Tennessee - Wikipedia

    en.wikipedia.org/wiki/Shiloh:_The_Battle_for...

    Shiloh: The Battle for Tennessee, 6–7 April 1862 is a board wargame published by Simulations Publications, Inc. (SPI) in 1975 that simulates the Battle of Shiloh during the American Civil War. The game was originally part of the four-game collection Blue & Gray: Four American Civil War Battles , and was also released as a stand-alone "folio ...

  3. Bloody April: The Battle of Shiloh, 1862 - Wikipedia

    en.wikipedia.org/wiki/Bloody_April:_The_Battle...

    Bloody April uses a revision of the game system that had originally been developed for SPI's American Civil War game Terrible Swift Sword (1976). [2] In addition to the TSS rules that tracked morale and "Brigade Combat Effectiveness", players of Bloody April also have to track stragglers, the accumulation of soldier fatigue, ammunition, changing regimental assignments and strength of ...

  4. Military simulation - Wikipedia

    en.wikipedia.org/wiki/Military_simulation

    Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to develop tactical , strategical and doctrinal solutions, but critics argue that the conclusions drawn from such models are ...

  5. The Battle of Shiloh (video game) - Wikipedia

    en.wikipedia.org/wiki/The_Battle_of_Shiloh...

    It is one of the first Civil War strategy computer games, [1] and was the first Strategic Simulations game available on the TRS-80. [2] Intended as an introductory war game (along with Tigers in the Snow ), it was available on the Commodore 64 , Apple II , and Atari 8-bit computers , [ 3 ] TRS-80, and IBM PC , [ 4 ] and was originally developed ...

  6. Battleground 4: Shiloh - Wikipedia

    en.wikipedia.org/wiki/Battleground_4:_Shiloh

    Shiloh won Computer Gaming World ' s 1996 "Wargame of the Year" award. The editors wrote, "Sure, there's micromanaging. And yes, there's complexity, too. But the learning curve is justified, because this is simply the best 19th-century system ever designed for a wargame—realistic, challenging, and eminently replayable."

  7. Dixie (card game) - Wikipedia

    en.wikipedia.org/wiki/Dixie_(card_game)

    Dixie is an out-of-print collectible card game that uses dice and special trading cards to allow players to refight famous American Civil War battles, such as the battles of First Bull Run, Shiloh, and Gettysburg. [2] It was produced in 1994 by Columbia Games with rules loosely based on its 'wooden block' series of games. [3]

  8. Veterans column: 76th Ohio Volunteer Infantry marches from ...

    www.aol.com/veterans-column-76th-ohio-volunteer...

    The next letter from Levi Coman is dated April 29, 1862. Coman, along with the 76th Ohio Volunteer Infantry, marched with their division from the camp at Pittsburg Landing toward Purdy, Tennessee.

  9. MilSim - Wikipedia

    en.wikipedia.org/wiki/MilSim

    Other games, such as Red Orchestra: Ostfront 41-45 and Insurgency: Sandstorm, feature realistic aspects in their gameplay. Mil-sims can be differentiated from other shooter games in that, commonly: Tactics similar to ones used by real life military are effective. Firearms are modeled after real life.

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