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OutNumbered! is an educational video game published by The Learning Company in 1990 [1] for both Windows and Macintosh PCs. It is aimed at children ages seven to fourteen and is designed to teach children mathematical computation and problem solving skills. [2]
Challenge of the Ancient Empires!, also known as Ancient Empires, is an educational computer game created by The Learning Company in 1990 for both MS-DOS and Macintosh. [2] It is designed to improve history, logic, and problem solving skills in children ages 7 to 10 [3] (or 10 and up, according to the box art seen to the right).
A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.
Treasure MathStorm! is an educational computer game intended to teach children ages five to nine mathematical problem solving. This sequel to Treasure Mountain! is the sixth installment of The Learning Company's Super Seekers games and the second in its "Treasure" series.
Giving an incorrect answer while in problem-solving mode also costs one Oxygen unit. While in problem-solving mode, if the Neptune has at least three Oxygen units to start with, and gives two incorrect answers, the game will display the correct solution to the problem and allow the player to continue as though the problem had been solved normally.
As the game opens, the Master of Mischief, a common antagonist of The Learning Company's Super Seekers games and the counterpart of antagonist Morty Maxwell in the Super Solvers games, steals the kingdom's crown and hides all of the castle's treasures. The player takes on the role of the Super Seeker once again, whose job is to find the ...
The Yukon Trail gives players plenty of opportunities to think about the situation, giving many options and many possible consequences for each event, thus building problem-solving skills. The initial choice players make on the trail, which can be subsequently changed, is the load personally carried.
The game has 15 different activities, each with their own skill and goal and divided among five different topics. The first four activities cover Language Arts, followed by five Mathematics activities, two activities on Science, two on Social Studies and finally two on Problem Solving. [1]
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