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None for quiz participation; required for quiz creation. Users. 7 billion non-unique players as of 2022 [1] Launched. March 2013 [2] Kahoot! is a Norwegian online game-based learning platform, similar to Quizlet, Gimkit, and Blooket. [3]
Accelerated Reader (AR) is an educational program created by Renaissance Learning. It is designed to monitor and manage students' independent reading practice and comprehension in both English and Spanish. The program assesses students' performance through quizzes and tests based on the books they have read.
"The Flesch–Kincaid" (F–K) reading grade level was developed under contract to the U.S. Navy in 1975 by J. Peter Kincaid and his team. [1] Related U.S. Navy research directed by Kincaid delved into high-tech education (for example, the electronic authoring and delivery of technical information), [2] usefulness of the Flesch–Kincaid readability formula, [3] computer aids for editing tests ...
NAEP reading assessment results are reported as average scores on a 0–500 scale. [46] The Basic Level is 208 and the Proficient Level is 238. [47] The average reading score for grade-four public school students was 219. [48] Female students had an average score that was 7 points higher than male students.
The automated readability index (ARI) is a readability test for English texts, designed to gauge the understandability of a text. Like the Flesch–Kincaid grade level, Gunning fog index, SMOG index, Fry readability formula, and Coleman–Liau index, it produces an approximate representation of the US grade level needed to comprehend the text.
The Lexile Framework for Reading is an educational tool that uses a measure called a Lexile to match readers with reading resources such as books and articles. Readers and texts are assigned a Lexile score, where lower scores reflect easier readability for texts and lower reading ability for readers. Lexile scores are assigned based on ...
Educational game. Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce ...
Readability is the ease with which a reader can understand a written text.The concept exists in both natural language and programming languages though in different forms. In natural language, the readability of text depends on its content (the complexity of its vocabulary and syntax) and its presentation (such as typographic aspects that affect legibility, like font size, line height ...