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Memory footprint refers to the amount of main memory that a program uses or references while running. [1] The word footprint generally refers to the extent of physical dimensions that an object occupies, giving a sense of its size. In computing, the memory footprint of a software application indicates its runtime memory requirements, while the ...
Java Quick Starter reduces application start-up time by preloading part of JRE data at OS startup on disk cache. [27] Parts of the platform needed to execute an application accessed from the web when JRE is not installed are now downloaded first. The full JRE is 12 MB, a typical Swing application only needs to download 4 MB to start.
A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]
Thin clients connected to their server via a computer network A public thin-client computer terminal inside a public library An HP T5700 thin client, with flash memory In computer networking , a thin client, sometimes called slim client or lean client , is a simple (low- performance ) computer that has been optimized for establishing a remote ...
General purpose database that has high data processing speeds in main-memory alone. It comes with high-availability, replication and scalability features; three interfaces (including Direct Access Mode and Direct Access API Mode) as well as conventional client/server protocols such as TCP/IP and IPC for more complex database operations.
By reducing the I/O activity caused by paging requests, virtual memory compression can produce overall performance improvements. The degree of performance improvement depends on a variety of factors, including the availability of any compression co-processors, spare bandwidth on the CPU, speed of the I/O channel, speed of the physical memory, and the compressibility of the physical memory ...
However, the idle process does not use up computer resources (even when stated to be running at a high percent). Its CPU time "usage" is a measure of how much CPU time is not being used by other threads. In Windows 2000 and later the threads in the System Idle Process are also used to implement CPU power saving.
Some lists may also include race conditions (concurrent reads/writes to shared memory) as being part of memory safety (e.g., for access control). The Rust programming language prevents many kinds of memory-based race conditions by default, because it ensures there is at most one writer or one or more readers.