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Almost Native Graphics Layer Engine (ANGLE) is an open source graphic engine which implements WebGL 1.0 (2.0 which closely conforms to ES 3.0) and OpenGL ES 2.0 and 3.0 standards. It is a default backend for both Google Chrome and Mozilla Firefox on Windows platforms and works by translating WebGL and OpenGL calls to available platform-specific ...
ANGLE is currently used in a number of programs and software. Chromium and Google Chrome. [9] Chrome uses ANGLE not only for WebGL, but also for its implementation of the 2D HTML5 canvas and for the graphics layer of the Google Native Client (which is OpenGL ES 2.0 compatible).
It is backwards compatible with OpenGL ES 2.0, and partially compatible with WebGL 2.0, [15] as WebGL 2.0 was designed to have a high degree of interoperability with OpenGL ES 3.0. [16] The current version of the OpenGL ES 3.0 standard is 3.0.6, released in November 2019.
OpenGL ES and WebGL use OpenGL ES Shading Language ... #version 300 es 3.10.5 [16] 3.1 ... (implemented for example in Nvidia drivers [21] on Windows and Linux, and ...
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WebGL, Windows, Linux, macOS, iOS, Android: GPL or commercial: 2D/3D game engine and also VR mode, provide free tools to convert 3d assets content from FBX files or ...
The Vulkan backend for Google's ANGLE achieved OpenGL ES 3.1 conformance in July 2020. [87] The Mesa3D project also includes such a driver, called Zink. [88] Microsoft's Windows 11 on Arm added support for OpenGL 3.3 via GLon12, an open source OpenGL implementation on top DirectX 12 via Mesa Gallium. [89] [90] [91]
glTF (Graphics Library Transmission Format or GL Transmission Format and formerly known as WebGL Transmissions Format or WebGL TF) is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb . Both .gltf and .glb files may reference external binary and ...