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  2. Digital literacy - Wikipedia

    en.wikipedia.org/wiki/Digital_literacy

    For example, countries like Croatia had already begun work on digitalizing its schools countrywide. In a pilot initiative, 920 instructors and over 6,000 pupils from 151 schools received computers, tablets, and presentation equipment, as well as improved connection and teacher training, so that when the pandemic struck, pilot schools were ready ...

  3. Etiquette in technology - Wikipedia

    en.wikipedia.org/wiki/Etiquette_in_technology

    Some rules of netiquette compiled into an emoji-like visual representation. Etiquette in technology, colloquially referred to as netiquette, is a term used to refer to the unofficial code of policies that encourage good behavior on the Internet which is used to regulate respect and polite behavior on social media platforms, online chatting sites, web forums, and other online engagement websites.

  4. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    The Good Behavior Game (GBG) is a "classroom-level approach to behavior management" [26] that was originally used in 1969 by Barrish, Saunders, and Wolf. The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain amount of undesired ...

  5. Talk:Netiquette - Wikipedia

    en.wikipedia.org/wiki/Talk:Netiquette

    Also added another similar example for the DHS. MrZaius talk 18:58, 17 October 2007 (UTC) I would expect from such a page as Netiquette to provide an organized system of examples, or at least a formatted list or two. Providing examples via long sentences and the words "such as" do not educate the reader about the topic...

  6. Academic integrity - Wikipedia

    en.wikipedia.org/wiki/Academic_integrity

    Any act promoting the uprising or building of any of these within an individual was the goal. Thus, academic integrity was tied solely to the status and appearance of upstanding character of the individual. Any acts of academic dishonesty performed to maintain their good name was seen as a necessary means to an end.

  7. Cyberethics - Wikipedia

    en.wikipedia.org/wiki/Cyberethics

    Hands are shown typing on a backlit keyboard to communicate with a computer. Cyberethics is "a branch of ethics concerned with behavior in an online environment". [1] In another definition, it is the "exploration of the entire range of ethical and moral issues that arise in cyberspace" while cyberspace is understood to be "the electronic worlds made visible by the Internet."

  8. Digital citizen - Wikipedia

    en.wikipedia.org/wiki/Digital_citizen

    [full citation needed] On the other side of the divide, one example of a highly developed digital technology program in a wealthy state is the e-Residency of Estonia. This form of digital residency allows both citizens and non-citizens of the state to pursue business opportunities in a digital business environment. [19]

  9. Ten Commandments of Computer Ethics - Wikipedia

    en.wikipedia.org/wiki/Ten_Commandments_of...

    The Ten Commandments of Computer Ethics were created in 1992 by the Washington, D.C.–based Computer Ethics Institute. [1] The commandments were introduced in the paper "In Pursuit of a 'Ten Commandments' for Computer Ethics" by Ramon C. Barquin as a means to create "a set of standards to guide and instruct people in the ethical use of computers."