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  2. PSGL - Wikipedia

    en.wikipedia.org/wiki/PSGL

    PSGL is a rendering API available additionally to GCM and OpenGL for Sony's PlayStation 3.PSGL is based on OpenGL ES [1] and Nvidia's CG.A previous version of PSGL was available for the PlayStation 2 but was largely unused.

  3. Grand Theft Auto: San Andreas - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas

    Grand Theft Auto: San Andreas is a 2004 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the fifth main game in the Grand Theft Auto series , following 2002's Grand Theft Auto: Vice City , and the seventh entry overall.

  4. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    The ESRB changed the rating of GTA:SA from Mature (M) to Adults Only (AO). [63] In the fourth quarter of 2005, Rockstar released a "clean" version of the game with the "Hot Coffee" scenes removed (Grand Theft Auto: San Andreas 1.01), allowing the rating of the game to be reverted to its original Mature rating. [64]

  5. List of cel-shaded video games - Wikipedia

    en.wikipedia.org/wiki/List_of_cel-shaded_video_games

    Grand Theft Auto: Chinatown Wars: Nintendo DS, PlayStation Portable, iOS, Android, Fire OS: Rockstar Games: 2009 Gravity Rush: PlayStation Vita, PlayStation 4: Team Gravity: Sony Computer Entertainment: 2012 Gravity Rush 2: PlayStation 4: Team Gravity: Sony Computer Entertainment: 2017 The Grim Adventures of Billy & Mandy: Wii: Midway Games (NA ...

  6. Grand Theft Auto: The Trilogy – The Definitive Edition

    en.wikipedia.org/wiki/Grand_Theft_Auto:_The...

    Grand Theft Auto: The Trilogy – The Definitive Edition was developed by Grove Street Games [a] and published by Rockstar Games. [17] Under its former name War Drum Studios, Grove Street Games previously developed mobile versions of the trilogy, as well as the PlayStation 3 and Xbox 360 versions of San Andreas.

  7. Rockstar Advanced Game Engine - Wikipedia

    en.wikipedia.org/wiki/Rockstar_Advanced_Game_Engine

    On PlayStation 3 and Xbox 360, RAGE often saw a disparity in the optimization on the hardware: major titles on PlayStation 3 usually had lower resolution and minor graphic effects, as in Grand Theft Auto IV (720p vs. 640p), [15] [16] in Midnight Club: Los Angeles (1280×720p vs. 960×720p) [17] and in Red Dead Redemption (720p vs. 640p). [18]

  8. RetroArch - Wikipedia

    en.wikipedia.org/wiki/RetroArch

    RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]

  9. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Blooming in a CCD image. Bloom in digital cameras is caused by an overflow of charge in the photodiodes, which are the light-sensitive elements in the camera's image sensor. [3]