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  2. Game development kit - Wikipedia

    en.wikipedia.org/wiki/Game_development_kit

    The Nintendo 64 development kit consisted of multiple components, both for the N64 and its add-on, the N64DD. The main hardware used in N64 game development was the Partner-N64 Development Kit, [11] [12] and used tall cartridges for game development/testing rather than the short cartridges that were sold with retail games. Another hardware ...

  3. Construct (game engine) - Wikipedia

    en.wikipedia.org/wiki/Construct_(game_engine)

    First released as a GPL-licensed DirectX 9 game engine for Microsoft Windows with Python programming on October 27, 2007, it later became proprietary software with Construct 2, as well as switching its API technology from DirectX to NW.js and HTML5, as well as removing Python and adding JavaScript support and its plugin SDK in 2012, [7] and ...

  4. HTML5 - Wikipedia

    en.wikipedia.org/wiki/HTML5

    HTML5 is designed so that old browsers can safely ignore new HTML5 constructs. [8] In contrast to HTML 4.01, the HTML5 specification gives detailed rules for lexing and parsing , with the intent that compliant browsers will produce the same results when parsing incorrect syntax. [ 126 ]

  5. Game design document - Wikipedia

    en.wikipedia.org/wiki/Game_design_document

    The purpose of a game design document is to unambiguously describe the game's selling points, target audience, gameplay, art, level design, story, characters, UI, assets, etc. [10] [11] In short, every game part requiring development should be included by the developer in enough detail for the respective developers to implement the said part. [12]

  6. Phaser (game framework) - Wikipedia

    en.wikipedia.org/wiki/Phaser_(game_framework)

    Phaser vs. Cocos2d-x: Cocos2d-x is a cross-platform 2D/3D game development framework. Compared with Phaser, it supports more native platforms, such as iOS and Android. However, Phaser is based on HTML5, which makes it easier to integrate with modern web technologies and is suitable for rapid iteration and deployment of web platforms.

  7. Game development tool - Wikipedia

    en.wikipedia.org/wiki/Game_development_tool

    A game development tool is a specialized software application that assists or facilitates the making of a video game. Some tasks handled by tools include the conversion of assets (such as 3D models , textures , etc.) into formats required by the game, level editing and script compilation .

  8. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of video game. The first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them ...

  9. Game Developer (magazine) - Wikipedia

    en.wikipedia.org/wiki/Game_Developer_(magazine)

    Game Developer was a magazine for video game creators, originally started in March 1994 by Miller Freeman, Inc [2] as quarterly, later bimonthly, and finally monthly. [3] In each issue, industry leaders and experts shared technical solutions, reviewed new game development tools, and discussed strategies for creating innovative, successful video games.