Search results
Results from the WOW.Com Content Network
The Nintendo 64 development kit consisted of multiple components, both for the N64 and its add-on, the N64DD. The main hardware used in N64 game development was the Partner-N64 Development Kit, [11] [12] and used tall cartridges for game development/testing rather than the short cartridges that were sold with retail games. Another hardware ...
First released as a GPL-licensed DirectX 9 game engine for Microsoft Windows with Python programming on October 27, 2007, it later became proprietary software with Construct 2, as well as switching its API technology from DirectX to NW.js and HTML5, as well as removing Python and adding JavaScript support and its plugin SDK in 2012, [7] and ...
HTML5 is designed so that old browsers can safely ignore new HTML5 constructs. [8] In contrast to HTML 4.01, the HTML5 specification gives detailed rules for lexing and parsing , with the intent that compliant browsers will produce the same results when parsing incorrect syntax. [ 126 ]
The purpose of a game design document is to unambiguously describe the game's selling points, target audience, gameplay, art, level design, story, characters, UI, assets, etc. [10] [11] In short, every game part requiring development should be included by the developer in enough detail for the respective developers to implement the said part. [12]
Phaser vs. Cocos2d-x: Cocos2d-x is a cross-platform 2D/3D game development framework. Compared with Phaser, it supports more native platforms, such as iOS and Android. However, Phaser is based on HTML5, which makes it easier to integrate with modern web technologies and is suitable for rapid iteration and deployment of web platforms.
A game development tool is a specialized software application that assists or facilitates the making of a video game. Some tasks handled by tools include the conversion of assets (such as 3D models , textures , etc.) into formats required by the game, level editing and script compilation .
The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of video game. The first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them ...
Game Developer was a magazine for video game creators, originally started in March 1994 by Miller Freeman, Inc [2] as quarterly, later bimonthly, and finally monthly. [3] In each issue, industry leaders and experts shared technical solutions, reviewed new game development tools, and discussed strategies for creating innovative, successful video games.