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Then drop into a community game and find out! Make as many words as you can from the scrambled word grid to score points before the timer expires. By Masque Publishing
From the makers of Just Words comes WordChuck, a multiplayer game that delivers hours of word scrambling fun! Make as many words as you can from the mixed up grid before time runs out. Create ...
Players can only play one associated word at a time. If the current word is chair, the next player can only add musical chairs, not musical chairs and party games as well. In game, as usual, it is a must to update the word count each time you add a word. The official limit for the main game is 555 words. Please note that this word limit for ...
Probe extends the number of players to a maximum of four and introduces additional game elements that increase the levels of both skill and chance. Like Hangman, each player has a secret chosen word. But unlike Hangman, the game ends when the last word, not the first word, is revealed. All players remain in the game until the end. [1]
When the team guesses correctly, the other team takes its turn. Play continues until the timer runs out. The team not holding the disc when time runs out scores a point. They also have one chance to guess the word or phrase, with team members allowed to confer; a correct answer earns a bonus point. The first team to score 7 points wins.
Even more so than Jotto, this game stretches one's skills in combinatorial logic as well as one's command of the dictionary. The name of the same computer game is Sixicon by Island Software, 1979. Five-Letter, like Jotto, requires players to take turns guessing at an opponent's five-letter word. Like Six-Letter, responses only indicate the ...
We'll give you the first letter as a clue in this Aussie-themed word scramble, but you're on your own for the rest! Try and unlock the Coconut Bonus game, if you can!
Anagrab is a word game which is usually played with Scrabble tiles. The name is an amalgam of the words anagram (the basic game mechanism) and grab - because a player's words may at any time be taken by opponents. The game was first described in 1976 in Richard Sharp's The Best Games People Play, [1] but his description suggests that he did not ...