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Dunne & Raby is a London-based design studio established 1994. Dunne & Raby uses design as a medium to stimulate discussion and debate amongst designers, industry and the public about the social, cultural and ethical implications of current and emerging technologies. Its practice is centred on Critical Design, a critical theory approach to design.
The term "critical design" was first used in Anthony Dunne's book Hertzian Tales (1999) [5] and further developed in Design Noir: The Secret Life of Electronic Objects (2001). [6] According to Sanders, critical design probes an "ambiguous stimuli that designers send to people who then respond to them, providing insights for the design process."
Speculative design aims to defy capitalist-driven design directions and showcase their negative impacts on design practice. Dunne and Raby note that hyper-commercialization of design during the 1980s drove this practice. [1] [2] Designers struggled to find a social model to align with outside of the capitalist economy.
Anthony Dunne and Fiona Raby, 'Between Reality and the Impossible' In: Biennale Internationale Design Saint-Étiennne 2010. Cité du Design Éditions, Saint-Étienne, France, pp. 129–153. ISBN 978-2-912808-40-0; Anthony Dunne and Fiona Raby, Speculative Everything: Design, Fiction and Social Dreaming, The MIT Press, 2013. ISBN 9780262019842.
Anthony Dunne is a critical designer, educator and founder of the art group Dunne and Raby. He runs the studio with his long term partner and collaborator Fiona Raby . He was a reader at the Royal College of Art Design Interactions department from 2005 - 2015 [ 1 ] before leaving and moving to New York to take up professorships in Design and ...
HOLLYWOOD, FLORIDA - MAY 18: Olivia Dunne attends the Sports Illustrated Swimsuit Celebration of the 2024 Issue Release and 60th Anniversary with Swimsuit Island on May 18, 2024 in Hollywood, Florida.
Design fiction is a design practice aiming at exploring and criticising possible futures [1] [2] by creating speculative, and often provocative, scenarios narrated through designed artifacts. It is a way to facilitate and foster debates, as explained by futurist Scott Smith : "... design fiction as a communication and social object creates ...
Griffin Dunne says he’s grateful his parents raised him with what he affectionately calls “benign neglect" in 1970s and '80s Los Angeles because it encouraged creativity and risk-taking that ...