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Differences between C and C++ linkage and calling conventions can also have subtle implications for code that uses function pointers. Some compilers will produce non-working code if a function pointer declared extern "C" points to a C++ function that is not declared extern "C". [22] For example, the following code:
Although function pointers in C and C++ can be implemented as simple addresses, so that typically sizeof(Fx)==sizeof(void *), member pointers in C++ are sometimes implemented as "fat pointers", typically two or three times the size of a simple function pointer, in order to deal with virtual methods and virtual inheritance [citation needed].
Modern C++ compilers are tuned to minimize abstraction penalties arising from heavy use of the STL. The STL was created as the first library of generic algorithms and data structures for C++, with four ideas in mind: generic programming, abstractness without loss of efficiency, the Von Neumann computation model, [2] and value semantics.
Add strdup() and strndup() functions in <string.h> to allocate a copy of a string – similar to POSIX and SVID C extensions. [9] Add memalignment() function in <stdlib.h> to determine the byte alignment of a pointer. [10] Add bit utility functions / macros / types in new header <stdbit.h> to examine many integer types.
C supports the use of pointers, a type of reference that records the address or location of an object or function in memory. Pointers can be dereferenced to access data stored at the address pointed to, or to invoke a pointed-to function. Pointers can be manipulated using assignment or pointer arithmetic. The run-time representation of a ...
A function signature consists of the function prototype. It specifies the general information about a function like the name, scope and parameters. Many programming languages use name mangling in order to pass along more semantic information from the compilers to the linkers. In addition to mangling, there is an excess of information in a ...
Use a minimum of two runtime assertions per function. Restrict the scope of data to the smallest possible. Check the return value of all non-void functions, or cast to void to indicate the return value is useless. Use the preprocessor only for header files and simple macros. Limit pointer use to a single dereference, and do not use function ...
Where "new" is the standard routine in Pascal for allocating memory for a pointer, and "hex" is presumably a routine to print the hexadecimal string describing the value of an integer. This would allow the display of the address of a pointer, something which is not normally permitted. (Pointers cannot be read or written, only assigned.)