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An opaque object is neither transparent (allowing all light to pass through) nor translucent (allowing some light to pass through). When light strikes an interface between two substances, in general, some may be reflected, some absorbed, some scattered, and the rest transmitted (also see refraction ).
The only thing that the client can do with an object of such a type is to take its memory address, to produce an opaque pointer. If the information provided by the interface is sufficient to determine the type's size, then clients can declare variables , fields , and arrays of that type, assign their values, and possibly compare them for equality.
An object may be not transparent either because it reflects the incoming light or because it absorbs the incoming light. Almost all solids reflect a part and absorb a part of the incoming light. When light falls onto a block of metal , it encounters atoms that are tightly packed in a regular lattice and a " sea of electrons " moving randomly ...
The umbra, penumbra and antumbra are three distinct parts of a shadow, created by any light source after impinging on an opaque object. Assuming no diffraction , for a collimated beam (such as a point source) of light, only the umbra is cast.
The d-pointer pattern is one of the implementations of the opaque pointer. It is commonly used in C++ classes due to its advantages (noted below). A d-pointer is a private data member of the class that points to an instance of a structure. This method allows class declarations to omit private data members, except for the d-pointer itself. [6]
The opaque projector, or episcope is a device which displays opaque materials by shining a bright lamp onto the object from above. The episcope must be distinguished from the diascope , which is a projector used for projecting images of transparent objects (such as films), and from the epidiascope , which is capable of projecting images of both ...
A card or other opaque object is held between the enlarger lens and the photographic paper in such a way as to block light from the portion of the scene to be lightened. Since the technique is used with a negative-to-positive process, reducing the amount of light results in a lighter image.
Radiodensity (or radiopacity) is opacity to the radio wave and X-ray portion of the electromagnetic spectrum: that is, the relative inability of those kinds of electromagnetic radiation to pass through a particular material.