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  2. Color Graphics Adapter - Wikipedia

    en.wikipedia.org/wiki/Color_Graphics_Adapter

    Programmers discovered that this flaw could be turned into an asset, as distinct patterns of high-resolution dots would turn into consistent areas of solid colors, thus allowing the display of completely new artifact colors. Both the standard 320 × 200 four-color and the 640 × 200 color-on-black graphics modes could be used with this technique.

  3. Low poly - Wikipedia

    en.wikipedia.org/wiki/Low_poly

    Therefore, the use of low poly meshes are mostly confined to computer games and other software a user must manipulate 3D objects in real time because processing power is limited to that of a typical personal computer or games console and the frame rate must be high. [5] Computer generated imagery, for example, for films or still images have a ...

  4. RGB color model - Wikipedia

    en.wikipedia.org/wiki/RGB_color_model

    High-end digital image equipment are often able to deal with larger integer ranges for each primary color, such as 0..1023 (10 bits), 0..65535 (16 bits) or even larger, by extending the 24 bits (three 8-bit values) to 32-bit, 48-bit, or 64-bit units (more or less independent from the particular computer's word size).

  5. RGBA color model - Wikipedia

    en.wikipedia.org/wiki/RGBA_color_model

    In computer graphics, pixels encoding the RGBA color space information must be stored in computer memory (or in files on disk). In most cases four equal-sized pieces of adjacent memory are used, one for each channel, and a 0 in a channel indicates black color or transparent alpha, while all-1 bits indicates white or fully opaque alpha.

  6. MDK - Wikipedia

    en.wikipedia.org/wiki/MDK

    On the PC, they're limited to using one 256-color palette. We're not limited at all, we can use as many palettes as we like. Each texture in the game has its own palette, which means effectively we've got 32,000 colors on screen at once, which gives a lot more vibrancy to the look of the game.

  7. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    A Blender screenshot displaying the 3D test model Suzanne. Computer graphics deals with generating images and art with the aid of computers.Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications.

  8. List of video game remakes and remasters - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_remakes...

    Reworked artstyle, high resolution 3D environments and character portraits, an automap, various bug fixes and the removal of grinding and grind spots. [41] [42] The Bard's Tale II: The Destiny Knight: 1986 Amiga, Apple II, Apple IIGS, Commodore 64, MS-DOS, NES, PC-98 The Bard's Tale III: Thief of Fate: 1988 Amiga, Apple II, Commodore 64, MS-DOS ...

  9. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    Voxel is an image of a three-dimensional space region limited by given sizes, which has its own nodal point coordinates in an accepted coordinate system, its own form, its own state parameter that indicates its belonging to some modeled object, and has properties of modeled region.