enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    The games and learning research world studies how new digital media tools shift the topic of education research from recalling and repeating information to being able to find it, evaluate it and use it compellingly at the right time and in the right context. Games and learning research explores how games and game communities can lead to 21st ...

  3. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an approach which recently has evolved, in coordination with technological developments, to include much larger scales for gameplay, new tools, and new ways to connect people. [45] The term gamification, coined in 2002, is not a one-dimensional reward system.

  4. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    A collection of research on gamification shows that a majority of studies on gamification find it has positive effects on individuals. [29] [5] However, individual and contextual differences exist. [30] Gamification can be achieved using different game mechanics and elements which can be linked to 8 core drives when using the Octalysis ...

  5. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  6. Elsagate - Wikipedia

    en.wikipedia.org/wiki/Elsagate

    Elsagate (derived from Elsa and the -gate scandal suffix) is a controversy surrounding videos on YouTube and YouTube Kids that were labelled as "child-friendly" but contained themes inappropriate for children. These videos often featured fictional characters from family-oriented media, sometimes via crossovers, used without legal permission.

  7. ResearchGate - Wikipedia

    en.wikipedia.org/wiki/ResearchGate

    Site members may follow a research interest, in addition to following other individual members. [10] It has a blogging feature for users to write short reviews on peer-reviewed articles. [10] ResearchGate indexes self-published information on user profiles to suggest members to connect with others who have similar interests. [3]

  8. Psychological effects of Internet use - Wikipedia

    en.wikipedia.org/wiki/Psychological_effects_of...

    Internet has its impact on all age groups from elders to children. According to the article 'Digital power: exploring the effects of social media on children's spirituality', children consider the Internet as their third place after home and school. [36] One of the main effects social media has had on children is the effect of cyber bullying.

  9. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    It was not until Irving Finkel organized a colloquium in 1990 that grew into the International Board Game Studies Association, Gonzalo Frasca popularized the term "ludology" (from the Latin word for game, ludus) in 1999, [4] the publication of the first issues of academic journals like Board Game Studies in 1998 and Game Studies in 2001, and the creation of the Digital Games Research ...