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A Communication diagram models the interactions between objects or parts in terms of sequenced messages. Communication diagrams represent a combination of information taken from Class , Sequence , and Use Case Diagrams describing both the static structure and dynamic behavior of a system.
A tree structure, tree diagram, or tree model is a way of representing the hierarchical nature of a structure in a graphical form. It is named a "tree structure" because the classic representation resembles a tree , although the chart is generally upside down compared to a biological tree, with the "stem" at the top and the "leaves" at the bottom.
Wire-frame model This page was last edited on 18 March 2013, at 21:08 (UTC). Text is ... Category: Computer graphics data structures. 6 languages ...
Binary space partitioning arose from computer graphics needing to rapidly draw three-dimensional scenes composed of polygons. A simple way to draw such scenes is the painter's algorithm , which produces polygons in order of distance from the viewer, back to front, painting over the background and previous polygons with each closer object.
Many models of communication include the idea that a sender encodes a message and uses a channel to transmit it to a receiver. Noise may distort the message along the way. The receiver then decodes the message and gives some form of feedback. [1] Models of communication simplify or represent the process of communication.
The word "hierarchical" in the name refers to a notable feature of PHIGS: unlike most graphics systems, PHIGS included a scene graph system as a part of the basic standard. Models were built up in a Centralized Structure Store (CSS), a database containing a "world" including both the drawing primitives and their attributes (color, line style ...
Computer graphics is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world.
Graphic Communications focuses on the technical aspects of producing and distributing items of visual communication. This includes technical aspects associated with the production of tangible items such as books, magazines and packaging, as well as digital items such as e-newsletters, interactive apps, websites, video and virtual reality applications.