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  2. Greenfield (Minecraft) - Wikipedia

    en.wikipedia.org/wiki/Greenfield_(Minecraft)

    [3] [4] As of April 2022, there are approximately 1.3 million downloads of the city map. [5] According to Planet Minecraft statistics, Greenfield is the third-most downloaded Minecraft map of all time. [6] Greenfield is designed to resemble the West Coast of the United States, heavily inspired by Los Angeles, [2] and is built to a one-to-one ...

  3. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  4. Hex map - Wikipedia

    en.wikipedia.org/wiki/Hex_map

    The hex map has been a favourite for game designers since 1961, when Charles S. Roberts of the Avalon Hill game company published the second edition of Gettysburg with a hex map. The hex grid is a distinguishing feature of the games from many wargame publishers, and a few other games (such as The Settlers of Catan ) .

  5. Voronoi diagram - Wikipedia

    en.wikipedia.org/wiki/Voronoi_diagram

    Let H = {h 1, h 2, ..., h k} be the convex hull of P; then the farthest-point Voronoi diagram is a subdivision of the plane into k cells, one for each point in H, with the property that a point q lies in the cell corresponding to a site h i if and only if d(q, h i) > d(q, p j) for each p j ∈ S with h i ≠ p j, where d(p, q) is the Euclidean ...

  6. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices. [1] [2] [3]

  7. Shoelace formula - Wikipedia

    en.wikipedia.org/wiki/Shoelace_formula

    Shoelace scheme for determining the area of a polygon with point coordinates (,),..., (,). The shoelace formula, also known as Gauss's area formula and the surveyor's formula, [1] is a mathematical algorithm to determine the area of a simple polygon whose vertices are described by their Cartesian coordinates in the plane. [2]

  8. Graph traversal - Wikipedia

    en.wikipedia.org/wiki/Graph_traversal

    A depth-first search (DFS) is an algorithm for traversing a finite graph. DFS visits the child vertices before visiting the sibling vertices; that is, it traverses the depth of any particular path before exploring its breadth. A stack (often the program's call stack via recursion) is generally used when implementing the algorithm.

  9. Regular map (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Regular_map_(graph_theory)

    In this definition the faces are the orbits of F = <r 0, r 1 >, edges are the orbits of E = <r 0, r 2 >, and vertices are the orbits of V = <r 1, r 2 >. More abstractly, the automorphism group of any regular map is the non-degenerate, homomorphic image of a <2,m,n>- triangle group .