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In computer graphics, a triangle strip is a subset of triangles in a triangle mesh with shared vertices, and is a more memory-efficient method of storing information about the mesh. They are more efficient than un-indexed lists of triangles, but usually equally fast or slower than indexed triangle lists.
Triangles are greedily added to a strip until no triangle is available that can be appended to the strip; a new strip will be started in this case. When choosing a triangle for starting or continuing a triangle strip, the selection is based on a triangle's degree (i.e. the number of triangles adjacent to it), with smaller degrees being preferred.
Set of connected triangles described by vertices A through F. A triangle fan is a primitive in 3D computer graphics that saves on storage and processing time. It describes a set of connected triangles that share one central vertex (unlike the triangle strip that connects the next vertex point to the last two used vertices to form a triangle), possibly within a triangle mesh.
Example of a triangle mesh representing a dolphin A triangle mesh created by contouring an implicit surface. In computer graphics, a triangle mesh is a type of polygon mesh.It comprises a set of triangles (typically in three dimensions) that are connected by their common edges or vertices.
A Ply file starts with the "header" attribute, which specifies the elements of a mesh and their types, followed by the list of elements itself. The elements are usually vertices and faces, but may include other entities such as edges, samples of range maps, and triangle strips. The header of both ASCII and binary files is ASCII text.
In March, a mother was horrified to find a pedophile symbol on a toy she bought for her daughter. Although the symbol was not intentionally placed on the toy by the company who manufactured the ...
Buckwheat. Despite its name, buckwheat doesn’t contain any wheat at all, making it a popular grain in gluten-free diets. While buckwheat groats, or kernels, contain a good amount of protein ...
11 million non-lighted, depth-buffered, anti-aliased, triangle strips (40 pixels each) per second; 8.3 million textured, depth-buffered, anti-aliased, triangle strips (50 pixels each) per second; 7+ million lighted, textured and anti-aliased triangles per second; 800 million trilinear mip-mapped, textured, 16-bit texel, depth buffered pixels ...