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  2. Timeout Detection and Recovery - Wikipedia

    en.wikipedia.org/wiki/Timeout_Detection_and_Recovery

    It detects response problems from a graphics card (GPU), and if a timeout occurs, the OS will attempt a card reset to recover a functional and responsive desktop environment. However, if the attempt was unsuccessful, it results in the Blue Screen of Death (BSOD). The recovery tries to mitigate the scenario where an end user superfluously ...

  3. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.

  4. Machine Check Architecture - Wikipedia

    en.wikipedia.org/wiki/Machine_check_architecture

    In computing, Machine Check Architecture (MCA) is an Intel and AMD mechanism in which the CPU reports hardware errors to the operating system.. Intel's P6 and Pentium 4 family processors, AMD's K7 and K8 family processors, as well as the Itanium architecture implement a machine check architecture that provides a mechanism for detecting and reporting hardware (machine) errors, such as: system ...

  5. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity began offering an experimental and unsupported Linux editor build in August 2015. [25] Unity 5.6 added new lighting and particle effects, updated the engine's overall performance, and added native support for Nintendo Switch, Facebook Gameroom, Google Daydream, and the Vulkan graphics API. [26]

  6. Compiz - Wikipedia

    en.wikipedia.org/wiki/Compiz

    Compiz (/ k ɒ m p ɪ z /) is a compositing window manager for the X Window System, using 3D graphics hardware to create fast compositing desktop effects for window management. . Effects, such as a minimization animation or a cube workspace, are implemented as loadable p

  7. Mantle (API) - Wikipedia

    en.wikipedia.org/wiki/Mantle_(API)

    The draw call improvements of Mantle help alleviate cases where the CPU is the bottleneck. The design goals of Mantle are to allow games and applications to utilize the CPUs and GPUs more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple CPU cores, provide faster draw routines, and allow greater control over the graphics ...

  8. Graphics processing unit - Wikipedia

    en.wikipedia.org/wiki/Graphics_processing_unit

    Components of a GPU. A graphics processing unit (GPU) is a specialized electronic circuit initially designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles.

  9. Video Coding Engine - Wikipedia

    en.wikipedia.org/wiki/Video_Coding_Engine

    It, together with UVD 6.0, can be found on 3rd generation of Graphics Core Next (GCN3) with "Tonga" and "Fiji" (VCE 3.0) based graphics controller hardware, which is now used AMD Radeon Rx 300 series (Pirate Islands GPU family) and VCE 3.4 by actual AMD Radeon Rx 400 series and AMD Radeon 500 series (both Polaris GPU family).