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  2. Going-to future - Wikipedia

    en.wikipedia.org/wiki/Going-to_future

    The going-to future originated in the late 15th century [2] by the extension of the spatial sense of the verb go to a temporal sense (a common change, the same phenomenon can be seen in the preposition before). [citation needed] The original construction involved physical movement with an intention, such as "I am going [outside] to harvest the ...

  3. Word wall - Wikipedia

    en.wikipedia.org/wiki/Word_wall

    A word wall is a literacy tool composed of an organized collection of vocabulary words that are displayed in large visible letters on a wall, bulletin board, or other display surface in a classroom. The word wall is designed to be an interactive tool for students or others to use, and contains an array of words that can be used during writing ...

  4. Word game - Wikipedia

    en.wikipedia.org/wiki/Word_game

    Word games are spoken, board, card or video games often designed to test ability with language or to explore its properties.. Word games are generally used as a source of entertainment, but can additionally serve an educational purpose.

  5. Worksheet - Wikipedia

    en.wikipedia.org/wiki/Worksheet

    The form comes with two worksheets, one to calculate exemptions, and another to calculate the effects of other income (second job, spouse's job). The bottom number in each worksheet is used to fill out two if the lines in the main W4 form. The main form is filed with the employer, and the worksheets are discarded or held by the employee.

  6. Phonics - Wikipedia

    en.wikipedia.org/wiki/Phonics

    Reading by using phonics is often referred to as decoding words, sounding-out words or using print-to-sound relationships.Since phonics focuses on the sounds and letters within words (i.e. sublexical), [13] it is often contrasted with whole language (a word-level-up philosophy for teaching reading) and a compromise approach called balanced literacy (the attempt to combine whole language and ...

  7. Word problem (mathematics education) - Wikipedia

    en.wikipedia.org/wiki/Word_problem_(mathematics...

    Word problem from the Līlāvatī (12th century), with its English translation and solution. In science education, a word problem is a mathematical exercise (such as in a textbook, worksheet, or exam) where significant background information on the problem is presented in ordinary language rather than in mathematical notation.

  8. Game - Wikipedia

    en.wikipedia.org/wiki/Game

    Movies and books are cited as examples of non-interactive entertainment. If no goals are associated with a plaything, it is a toy . (Crawford notes that by his definition, (a) a toy can become a game element if the player makes up rules, and (b) The Sims and SimCity are toys, not games.)

  9. Cloze test - Wikipedia

    en.wikipedia.org/wiki/Cloze_test

    The definition of success in a given cloze test varies, depending on the broader goals behind the exercise. Assessment may depend on whether the exercise is objective (i.e. students are given a list of words to use in a cloze) or subjective (i.e. students are to fill in a cloze with words that would make a given sentence grammatically correct).